An Early Look at Hitman: Absolution

blogadmin On February - 1 - 2012Comments Off

Any and every video game news rag worth its salt is awash with speculation as to whether Hitman: Absolution would live up to the sheer euphoria of expectations that the trailers  have aroused. Before we proceed, we do categorically state that we simply loved Hitman: Blood Money, the previous iteration, and the chronological successor to IO’s coming offering.

What We Know So Far of Hitman: Absolution

It seems that Diana Blackwood, 47’s handler in the previous games, went rogue after the events of Blood Money / Contracts, purging all existing data on her from the ICA systems before doing a vanishing act. The sanction on her life was issued to 47 and that seems to be the premise of Hitman: Absolution.

Gameplay in Hitman: Absolution

The details are fuzzy so far as regards what the gameplay enhancements in Hitman: Absolution may be. However, what’s emerging apparently is that while stealth is still a part of the game, all out carnage may have just been made easier than earlier games. More on that later.

An Early Look at Hitman AbsolutionWhat has been clarified so far is that there is greater environmental interaction, with the ability to use various objects as improvised weapons or decoys. This was introduced in Blood Money with the coin feature and Hitman: Absolution looks all set to explore the possibilities further.

The new throttling mechanism takes a page out of Deus Ex, giving you an option to quickly break a victim’s neck as against the slower and more brutal choking. Also information has been revealed that 47 can utilize a given hiding place for both himself and a dead/ unconscious victim at the same time. This should add a whole new level of realism to Hitman: Absolution.

Better situation awareness has also been reportedly introduced in the form of what’s being called the “Super-Assassin-O-Vision”. This takes the form of an ‘instinct’ resource that helps ‘see’ enemies through walls or predict their paths. The ‘instinct’  resource means different things at differnt points; for instance, another use of it is to make disguise more effective. The resource gets used up and has to recharged, kind of like “bullet time” in Max Payne.

Is Hitman: Absolution a Departure from the Silent Assassin Stealth Gameplay Approach?

New gameplay elements such as cover mechanics have reportedly been introduced, making it possible for 47 to dig in for a firefight if required. Consequently, you may just earn that “mass murderer” rating without using a cheat-code if only you use the gameplay elements right. This action-hero style of gameplay could be an interesting variation and would lend the game more replay value (something for which the Hitman series is famous anyway).

Previous games had a problem that breaking the identity cover eventually led to a heavily outnumbered 47 being gunned down no matter how many he killed. The developers say that that is remedied by introducing another manifestation of the ‘instinct’ resource: Point Shooting, sort of like the quick-draw in some western-themed games. This could not only add a more cinematic experience to Hitman: Absolution but also offer a more viable alternative (as against previous games) to the sneaking around of old. Of course, that’s fun in its own way.

The game is due out this year, and this gaming news blog can’t wait for some more semi-sandbox murdery fun that’s coming our way in the shape of Hitman: Absolution. 

Video Game Blog: Counter-Strike Basic Tips

blogadmin On August - 12 - 2011Comments Off

Perhaps the single most successful user-created mod in video game history, as any video game blog will tell you, Counter-Strike (CS) has a cult following; in fact, even that word doesn’t do it justice.

Counter Strike Video Game BlogThose of you who remember your college dorm video game days would recall how pwning everybody else at Counter-Strike on the LAN was one way to get some serious respect among your peers. Of course, so was being on the football team or being able to chug more beer than everybody else — depending on which crowd you ran with — but let’s not digress.

Anyway, in case you’re still living those days instead of reminiscing about them, or are considering graduating from LAN gaming with familiar players to proper tournament play, here are a few tips that should improve your game; some of these are of course universally applicable to the FPS video game category.

Follow Video Game Basics: Crouch & Walk

A crouching stance steadies your aim and makes for a smaller profile to offer to your enemies; this applies to other tactical shooters as well. Also, walking is silent in CS. Crouching and moving at the same time may seem slower, but increases your surprise factor as you can approach the enemy position stealthily.

Plan Your Reloads & Take Cover

These seemingly unrelated factors go hand in hand. You carry a finite amount of total ammo in this video game but more importantly, like real-life weapons, you have a weapon clip that must be reloaded (as long as you have spare ammo); as an aside, you’d do well to keep an eye on clip ammo levels as well as total ammo being carried. Remember that Counter-Strike is a video game that is unforgiving on those who play carelessly. So while you must reload regularly instead of risking the chance of getting into a firefight with half-a-clip, you can’t afford reloading in the open either: for that 3-second interval, you’re totally vulnerable.

Also, in a tactics-heavy video game such as CS, making a mad dash down a corridor is… well, plain mad. Just so we’re clear, so is camping in one obscure corner. Of course, it is fun taking some of your opponents by surprise but guess what your biggest disadvantage is once enemies wise up and gang-up on you? Surprise… you’re cornered! And then there are online video game servers, especially the ones for organized tournaments that routinely kick campers. So you must keep moving, but be aware of your terrain (and surroundings) and plan your cover stops in advance. When in cover, you may reload to make up for any ammo you may have expended.

Do the Zig-Zag Video Game Swagger

There would be many a time you’ll find yourself in a man-a-mano close-quarters shootout; the trick to surviving is being quick on that trigger finger and making yourself a hard target to hit at the same time. A good way to do that without throwing off your own aim (that’s why jumping is a bad idea) is by alternately hitting the left and right strafing keys, shooting at the same time. It might look funny to observers, but your enemy won’t be laughing when you kill him and come out tops.

Here ends our first post on basic Counter-Strike tips and tricks. We’ll be back again pretty soon with more advanced tips, pertaining to better fire control and efficient weapon usage. Until then, keep following this video game blog and keep practicing!