Analysts at DFC Intelligence estimates that revenues for the online gaming market worldwide will reach $ 29 billion in 2016, up 84 percent from $ 15.7 billion reported in 2010.
His final report on the online games market estimates, the majority of revenues ($ 23 billion in 2016, or 88 percent) remains to be PC games online. About $ 17 billion coming from subscriptions, online, and the use of virtual goods, with consumer acceptance of the latter is said to be increasingly “fast”.
The firm has raised its overall online game industry forecast slightly, though it has lowered its console forecast in the process. While dedicated game consoles are expected to embrace online business models more in the coming years, growth in this sector is slower than the firm expected.
“The Wii U is the only new console system on the horizon and Nintendo has never had a major focus on online games,” said DFC analyst David Cole. “More importantly the short lifecycle and fragmented nature of console hardware can make it hard for companies to try creative new business models.”
The recent attacks on the PlayStation Network from Sony can also be caused by console manufacturers to “take a more conservative attitude” towards online gaming, according to DFC.






