Making you own games has now become much easier with the availability of cloud based gaming software.  The launch of a game creator called ‘Gamefroot’ has marked the beginning of a new era in gaming multimedia where playable video games can be created with ease and in quick time. Such a breakthrough technological development would influence the gaming world beyond our imagination. Here is a short account of what to expect from this gaming revolution.

Features of Cloud based Gaming

The ease with which you can manipulate the process of game creation is the USP of platforms like Gamefroot. Here you can customize the characters of your games, soundtracks being used, backgrounds and almost every feature of the game you wish to create. Since the game creators have access to a variety of tools through these systems, there is great scope for innovation in this field. The costs incurred in the process of creating games are nullified if you make use of cloud based software. There is no need to download or install a software since it is possible to perform all you actions on a remote, cloud based system.

Fast Pace Game Development with Cloud Based Gaming Software

Advances in the area of gamification are observed along with cloud based gaming. In fact, the concept of gamification and creating our own games are interrelated. Gamification is a way of transforming the non-game contexts in order to make them appealing through the use of game thinking, game mechanics and various gaming techniques. There is great scope for gamification to thrive in today’s virtual world. Applications of gamification can be found in different areas like attracting visitors to a website, filling out forms, etc. It is observed that people tend to engage more in gaming than the routine tasks they consider as boring. Thus, gamification is the process of camouflaging the seemingly boring but important tasks in a format that poses resemblance to games.

Reaching out to customers with the help of innovative ideas is possible through gamification. As stated earlier, the process of creating games would become much easier by taking this approach. Therefore, marketers can use the activity of game creation to promote their services to potential customers. Such a marketing campaign would also cost lesser. Seeing that there is tremendous potential in the field of cloud-based game creation, tech-giants like IBM, Siemens, Mattel, Nissan and others have made multi-million dollar investments.

Cloud based gaming systems are considered the future of gaming world. These systems would provide the necessary tools for game creators to make innovative gaming applications. Also the gamers would benefit from the interesting games that are churned out of this whole process of cloud based gaming.

Kane And Lynch 2: Dog Days Review

admin On August - 26 - 2010Comments Off

The year has been riddled with quite a few video game sequels. Most of them have been high caliber, exceeding expectations and overcoming what held them back in the original. After players have finished one game, he or she is able to jump right back into the experience and count down the days until the next installment.

However, there is Kane and Lynch 2. This game somewhat improves what held it back in the first installment but still has a long way to go in order to reach the ranks of games such as Mass Effect 2.

The game does have a few good aspects, including its very unique look. It has a shaky camera style seen in films like “Cloverfield” and “Paranormal Activity.” The camera work is excellent, selling you on the “made for YouTube” approach to the game. Along with the camera style, there is a definite sense of dark grit. Headshots are censored by a blur effect, making the act feel more gruesome than it is. Voice acting and sound work are also both excellent.

The story draws players in immediately when Lynch meets his former partner Kane. It is clear that neither of them is very comfortable with their new lives nor with each other. Their body language and tone reek of uncertainty.

It is when players actually start playing the game that Kane and Lynch 2 falls apart.

Overall the game is a very bland third person shooter. The games’ title would have been more accurate if it were called “Kane and Lynch 2: Mediocre Days.” For the most part, the mechanics are there, but, unlike most good third person shooters such as Gears of War and Uncharted 2, there is nothing special about Kane and Lynch 2. All players end up doing in the game is moving from open space to open space, shooting waves of enemies that were made from the “Copy/Paste” school of design. As a matter of fact, during the first 20 minutes, players will have seen all that Kane and Lynch 2 has to offer. All the things players do in this particular game have been done before and done ten times better.

There is nothing to note about the story either. There are a couple of disturbing moments, but it never reaches the crime/thriller cinematic experience that it longs to achieve. It falls apart by the half-way point and players will find little reason to care about what is going on.

There is co-op, both split screen and online. It is suggested that players avoid split-screen entirely, as this game has some of the worst split-screen in recent memory. The black borders on the top and bottom of the screen are so big that it wedges the two screens in the middle. It virtually makes it impossible to see anything. When either Kane or Lynch gets shot, flecks of Kool-Aid blood coat the screen, adding to the already annoying presentation in split-screen. Even rain will impede progress, splattering on your reticule. There is virtually no discernable difference playing as Kane or Lynch, and it is very apparent that the game wasn’t made for co-op of any kind. The challenge never gets ramped up. The only good thing about co-op is that at least players won’t have to suffer alone.

Multiplayer is also available in the form of Cops & Robbers (which is like team death match), Undercover Cop and Fragile Alliance. In each of the three forms, the robbers have five minutes to steal a large sum of money and make it to a getaway car while the police are on their tail. Undercover Cop has a disguised cop in the team of robbers, and he or she has to take out the team before they find out. Fragile Alliance has everyone working together, however, if one of the team members becomes too greedy, he or she can eliminate the other team members and make off with more loot. Undercover Cop and Fragile Alliance are very memorable and plays on your deepest paranoia, as anyone from the team can betray you. Unfortunately, while the ideas are there, it suffers from technical problems. The AI cops all spawn in the same places and the maps are very short. It also suffers from lag, even if you have a good connection. Characters will dart across the screen like they’ve been infused with superpowers, making everything very confusing. More than likely, players will treat multiplayer like a novelty at best.

The biggest crime Kane and Lynch 2 commits is charging the public $60 for a game that is bland, forgettable and short. The main campaign lasts only four hours and after players are finished, they have a feeling that they have been shanghaied. In no way should anyone pay that much for a game that’s behind on the times. If players are looking for a good co-op game that’s low on price and high on fun, then go download “Lara Croft and The Guardian of Light.” It’s beautiful, creative and ten times better than Kane and Lynch 2.

Halo: Reach Leaked

admin On August - 23 - 2010Comments Off

It seems that the secrets of Halo: Reach are being revealed early due to a recent leak on Xbox Live. Microsoft recently posted an early copy of Halo: Reach for industry reviewers on a hidden section of the Xbox Live Marketplace. Despite costing 99,999 MS Points ($1200 USD) on the marketplace hackers were able to overcome this limit and download the game’s code. From there they were able to remove the restrictions placed on the games files and make it playable on modified consoles.

Microsoft has stated that they are investigating this security hole and will be working to patch it. Early leaks are nothing new for the Halo franchise. Halo 2 was leaked four weeks before its release in 2004 thanks to employees at a manufacturing plant. Halo 3: ODST was also sold several weeks before its street date in Europe.

Halo fans who wish to avoid leaked spoilers and screenshots may want to avoid popular game forums and video streaming sites where such secrets may be posted. The ending to Halo 3 was famously posted weeks before the games release which angered many fans.

If any more information regarding Halo: Reach’s leak or those behind it come to light we will make sure to bring it to you.