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	<title>Brain Hood</title>
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	<link>http://www.brainhood.net</link>
	<description>Brain Hood gaming news blog has the latest gaming news. Read all about Video Games, PS2, PS3, Xbox and other Gaming Multimedia under one gaming news blog.</description>
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		<title>Applying Video Games Beyond Entertainment</title>
		<link>http://www.brainhood.net/2012/04/20/applying-video-games-beyond-entertainment/</link>
		<comments>http://www.brainhood.net/2012/04/20/applying-video-games-beyond-entertainment/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 15:01:28 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[gaming in medicine]]></category>
		<category><![CDATA[uses of gaming]]></category>
		<category><![CDATA[video gaming]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=965</guid>
		<description><![CDATA[Gaming multimedia till date haven&#8217;t been used put to some other use apart from entertainment. Different studies undertaken by researchers have consluded that games can be used for many other purposes. While we constantly rant about the violent video games desensitizing the tender minds of teenagers, there is also a brighter to these games. Scientists [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F20%2Fapplying-video-games-beyond-entertainment%2F' data-shr_title='Applying+Video+Games+Beyond+Entertainment'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F20%2Fapplying-video-games-beyond-entertainment%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F20%2Fapplying-video-games-beyond-entertainment%2F' data-shr_title='Applying+Video+Games+Beyond+Entertainment'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a title="Gaming Multimedia" href="http://www.brainhood.net/" target="_blank">Gaming multimedia</a> till date haven&#8217;t been used put to some other use apart from entertainment. Different studies undertaken by researchers have consluded that games can be used for many other purposes. While we constantly rant about the violent video games desensitizing the tender minds of teenagers, there is also a brighter to these games. Scientists are now applying video games  in the areas of psychology and self-help, with great success.</p>
<h2>Applying Video Games in Psychological Treatment</h2>
<p>Academicians and psychologists do find some potential in applying video games for the treatment of common psychological problems like depression. According to Sally Merry, a senior lecturer from University of Auckland, a fantasy computer game called &#8216;Sparx&#8217; is used in the treatment of depression through cognitive behavioral therapy. The idea underlying the activity of making such games is making the therapy sessions fun-filled however, through a virtual medium. The Sparx game is loaded with a lot of features and activities which help the players to learn some relaxation techniques and ways to combat depression. Converting the &#8216;Gnats&#8217; into &#8216;Sparx&#8217; is the main idea or basis of this game. GNAT is actually an acronym for the following terms: gloomy, negative, automatic thoughts. SPARX, on the other hand stands for smart, positive, active, realistic, x-factor thoughts. Computer therapy is also used in the treatment of anxiety-related disorders. The British Medical Journal too has endorsed this game and described it to be fun-filled as well as effective.</p>
<h3>Applying Video Games to Other Uses</h3>
<p>Applying video games to neurological feedback systems is considered useful in the treatment of kids with attention deficit disorders. The mechanism used in these games is one in which brain activity is monitored through sensors fitted on helmets. The players have to wear such helmets while playing the games. If a player loses concentration while playing the game, signals are sent to a controller, which in turn hinders the acceleration of characters in the game. A study conducted in India by an ophthamologist, Dr. Somen Ghosh concluded that the standard treatment coupled with a regimen of playing video games should help a patient recover from &#8216;lazy eye&#8217; i.e. amblyopia. Daphne Maurer and his team of researchers from the McMaster University in Canada have come up with a new finding that shooting games assist in improving the vision. The sensory abilities which seem to have completely damaged can be corrected even in adulthood. Thus, playing video games therapeutically is not all that bad for the eyes. Video games offer an advantage of being compulsorily interactive. It means that have to pay full attention to a game when you are playing it. Therefore, using video games as a tool to bring about a positive change in a person holds great scope.</p>
<p>The online games, just like the offline ones (mentioned above) are increasingly being developed for some noble use instead of just entertainment. The online video games associated with the treatment of mental illnesses by applying video games to the treatment plan can be placed in two categories i.e. &#8216;society games&#8217; and &#8216;online worlds&#8217;. Narrative content is the specialty of online worlds while ease of accesibility is the characteistic trait of society games. Now that scientists are applying <a title="Video Games" href="http://en.wikipedia.org/wiki/Video_games" target="_blank">video games</a> in the field of psychological treatments, people would take the activity of gaming seriously in the future.</p>
<div class="shr-publisher-965"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F20%2Fapplying-video-games-beyond-entertainment%2F' data-shr_title='Applying+Video+Games+Beyond+Entertainment'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F20%2Fapplying-video-games-beyond-entertainment%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F20%2Fapplying-video-games-beyond-entertainment%2F' data-shr_title='Applying+Video+Games+Beyond+Entertainment'></a><a class='shareaholic-tweetbutton' data-shr_count='none' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F20%2Fapplying-video-games-beyond-entertainment%2F' data-shr_title='Applying+Video+Games+Beyond+Entertainment'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Create Your Own Games with Cloud Based Gaming Software</title>
		<link>http://www.brainhood.net/2012/04/05/create-your-own-games-with-cloud-based-gaming-software/</link>
		<comments>http://www.brainhood.net/2012/04/05/create-your-own-games-with-cloud-based-gaming-software/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 14:39:20 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[GameZone]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[cloud based gaming]]></category>
		<category><![CDATA[gaming news]]></category>
		<category><![CDATA[gaming softwarem]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=958</guid>
		<description><![CDATA[Making you own games has now become much easier with the availability of cloud based gaming software.  The launch of a game creator called &#8216;Gamefroot&#8217; has marked the beginning of a new era in gaming multimedia where playable video games can be created with ease and in quick time. Such a breakthrough technological development would [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F05%2Fcreate-your-own-games-with-cloud-based-gaming-software%2F' data-shr_title='Create+Your+Own+Games+with+Cloud+Based+Gaming+Software'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F05%2Fcreate-your-own-games-with-cloud-based-gaming-software%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F05%2Fcreate-your-own-games-with-cloud-based-gaming-software%2F' data-shr_title='Create+Your+Own+Games+with+Cloud+Based+Gaming+Software'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Making you own games has now become much easier with the availability of cloud based gaming software.  The launch of a game creator called &#8216;Gamefroot&#8217; has marked the beginning of a new era in <a title="Gaming Multimedia" href="http://www.brainhood.net" target="_blank">gaming multimedia</a> where playable video games can be created with ease and in quick time. Such a breakthrough technological development would influence the gaming world beyond our imagination. Here is a short account of what to expect from this gaming revolution.</p>
<h2>Features of Cloud based Gaming</h2>
<p>The ease with which you can manipulate the process of game creation is the USP of platforms like Gamefroot. Here you can customize the characters of your games, soundtracks being used, backgrounds and almost every feature of the game you wish to create. Since the game creators have access to a variety of tools through these systems, there is great scope for innovation in this field. The costs incurred in the process of creating games are nullified if you make use of cloud based software. There is no need to download or install a software since it is possible to perform all you actions on a remote, cloud based system.</p>
<h3>Fast Pace Game Development with Cloud Based Gaming Software</h3>
<p>Advances in the area of gamification are observed along with cloud based gaming. In fact, the concept of gamification and creating our own games are interrelated. Gamification is a way of transforming the non-game contexts in order to make them appealing through the use of game thinking, game mechanics and various gaming techniques. There is great scope for gamification to thrive in today&#8217;s virtual world. Applications of gamification can be found in different areas like attracting visitors to a website, filling out forms, etc. It is observed that people tend to engage more in gaming than the routine tasks they consider as boring. Thus, gamification is the process of camouflaging the seemingly boring but important tasks in a format that poses resemblance to games.</p>
<p>Reaching out to customers with the help of innovative ideas is possible through gamification. As stated earlier, the process of creating games would become much easier by taking this approach. Therefore, marketers can use the activity of game creation to promote their services to potential customers. Such a marketing campaign would also cost lesser. Seeing that there is tremendous potential in the field of cloud-based game creation, tech-giants like IBM, Siemens, Mattel, Nissan and others have made multi-million dollar investments.</p>
<p>Cloud based gaming systems are considered the future of gaming world. These systems would provide the necessary tools for game creators to make innovative gaming applications. Also the gamers would benefit from the interesting games that are churned out of this whole process of <a title="Cloud Gaming Revisited" href="http://www.brainhood.net/2012/02/07/cloud-gaming-revisited/" target="_blank">cloud based gaming</a>.</p>
<div class="shr-publisher-958"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F05%2Fcreate-your-own-games-with-cloud-based-gaming-software%2F' data-shr_title='Create+Your+Own+Games+with+Cloud+Based+Gaming+Software'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F05%2Fcreate-your-own-games-with-cloud-based-gaming-software%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F05%2Fcreate-your-own-games-with-cloud-based-gaming-software%2F' data-shr_title='Create+Your+Own+Games+with+Cloud+Based+Gaming+Software'></a><a class='shareaholic-tweetbutton' data-shr_count='none' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F04%2F05%2Fcreate-your-own-games-with-cloud-based-gaming-software%2F' data-shr_title='Create+Your+Own+Games+with+Cloud+Based+Gaming+Software'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Getting Better at Counter Strike: Weapon Handling</title>
		<link>http://www.brainhood.net/2012/03/17/getting-better-at-counter-strike-weapon-handling/</link>
		<comments>http://www.brainhood.net/2012/03/17/getting-better-at-counter-strike-weapon-handling/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 13:16:28 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[counter-strike]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=942</guid>
		<description><![CDATA[Yes, we&#8217;re back to Counter Strike once again. After all, any video gamer can hardly expect any video game blog that takes itself seriously to desist from the game for too long. It is perhaps the one video game that very few from the post-80s generation can claim to not have played. Those of you [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F17%2Fgetting-better-at-counter-strike-weapon-handling%2F' data-shr_title='Getting+Better+at+Counter+Strike%3A+Weapon+Handling'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F17%2Fgetting-better-at-counter-strike-weapon-handling%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F17%2Fgetting-better-at-counter-strike-weapon-handling%2F' data-shr_title='Getting+Better+at+Counter+Strike%3A+Weapon+Handling'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Yes, we&#8217;re back to Counter Strike once again. After all, any video gamer can hardly expect any video game blog that takes itself seriously to desist from the game for too long. It is perhaps the one video game that very few from the post-80s generation can claim to not have played.</p>
<p>Those of you who&#8217;ve been following the Counter-Strike tips on this <a title="Video Game Blog: Counter Strike Basic Tips" href="http://www.brainhood.net/2011/08/12/video-game-blog-counter-strike-basic-tips/" target="_blank">video game blog</a> would be pleased to note that we&#8217;ve finally come up with the long-promised advanced tips and tricks for Counter-Strike, a video game that very few people belonging to the post-80s generation can claim to not playing. So now that you have mastered the basics, we bring you the real-deal tips that you expect from any respectable video game blog.</p>
<h2>Video Game Blog: Compensate for Recoil</h2>
<div>
<dl>
<dt><a href="http://www.brainhood.net/wp-content/uploads/2011/09/Counter-Strike-Video-Game-Blog1.jpg"><img src="http://www.brainhood.net/wp-content/uploads/2011/09/Counter-Strike-Video-Game-Blog1-300x240.jpg" alt="Counter-Strike Video Game Blog" width="300" height="240" /></a></dt>
<dd>Assault rifles can be deadly accurate or mere spray-and-pray weapons, depending on your trigger discipline</dd>
</dl>
</div>
<p>One of the major attractions of Counter-Strike has always been the realism of its weapon physics opposed to a video game such as, say Unreal Tournament. Weapon recoil makes your aiming reticule/weapon sight jumps rather quickly. If you’re not compensating for it, your aim will be badly thrown off. Once again, it’s hard to compensate on full auto, so use this with the burst fire technique already described. Any video game blog will tell you this.</p>
<h2>Keep Secondary Weapon Ready</h2>
<p>Counter-Strike is one video game that gives you a specific control to switch between any two weapons and that makes it much easier to switch to your pistol when you’re under fire than it is to reload your primary weapon. It might not always be a case of ammo either; a handgun is often more suitable for close-quarters combat if your aim is top-notch.</p>
<h3><strong>Video Game Blog: Use the Good Old Tap-Double Tap</strong></h3>
<p>For those who like to lean on the left-mouse button and just sweep through enemies ala Serious Sam, however, it also has two unfortunate side-effects: the realistic recoil of the weapons would mean that you end up hitting very little that’s worth hitting and secondly, you run out of ammo very quickly, exposing yourself to certain ‘death’. Unless you’re at point-blank range, in which case you may by all means let loose the full-auto, you must fire in short bursts of three-four rounds; this is particularly effective when using the SMG. With an assault rifle like the M-4, you could also use a technique that real-life military operatives call the tap-double tap. As the name suggests, you tap the trigger once, followed by two quick squeezes. Result: three precisely aimed shots.</p>
<h3><strong>Use Grenades to Good Effect</strong></h3>
<p>Any video game blog would tell you that grenades, in the right hands, are effective for softening up large groups of enemies. There are three types of grenades: frag grenades can injure or kill a number of enemies, depending on how many are in proximity to the blast (and how close) while a flash grenade temporarily blinds and disorients those caught in the blast radius, rendering them open to attack. Flash grenades have to be used with particular care, as one can end up blinding their own team: this happens even if friendly fire is off. Smoke grenades are used to form a smoke screen; this may come in handy to block the vision of enemy snipers so they have to move in closer, as a cover for retreat or even as a distraction.</p>
<h3><strong>Have a Weapon Specialty</strong></h3>
<p>By that, we mean a particular class of weapon. Once you&#8217;ve had a go with all weapons used by either side, you&#8217;ll have a better feel for what suits you best. Remember that you fight as part of the team, so it would serve you and the team better if members each have a specialty that serves to add diversity to the firepower. For instance, the point man in a rush would do well to have mastered the shotgun or the AK-47, while other assault rifles (including the AK) also do well over a medium range. A sniper covering team members, and staking out known movement routes of the opponents can swing the odds in the team&#8217;s favor heavily.</p>
<p>The machine gun, though it may seem unwieldy, can be great to provide covering fire or a diversion for your team mates. However, in seasoned hands, short bursts from this weapon can work better than most assault rifles for fending off a group attack when outnumbered, given the high ammo capacity.</p>
<p>Also, no matter what your choice of primary weapon, do take time to practice with the secondary weapon too, as quickly switching to your pistol when you&#8217;re dry and shooting accurately can see you through most close quarter situations.</p>
<p>So do you have any gaming tips and tricks to share with the readers of our <a title="Video Game Blog" href="http://www.brainhood.net" target="_blank">video game blog</a>?</p>
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		<title>Video Gaming News: Doom 3 is Now Open Source</title>
		<link>http://www.brainhood.net/2012/03/10/video-gaming-news-doom-3-is-now-open-source/</link>
		<comments>http://www.brainhood.net/2012/03/10/video-gaming-news-doom-3-is-now-open-source/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 14:52:05 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[X Box]]></category>
		<category><![CDATA[action/ adventure]]></category>
		<category><![CDATA[Doom 3]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[FPS gaming]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[video gaming]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=937</guid>
		<description><![CDATA[There had been a lot of anticipation in video gaming circles regarding Doom 3, which recently turned into uncertainty regarding whether it’s even going to happen. After revelations of there being a patent issue with the Doom 3 source code last week, there were concerns that it&#8217;s imminent source code release might not be so [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F10%2Fvideo-gaming-news-doom-3-is-now-open-source%2F' data-shr_title='Video+Gaming+News%3A+Doom+3+is+Now+Open+Source'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F10%2Fvideo-gaming-news-doom-3-is-now-open-source%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F10%2Fvideo-gaming-news-doom-3-is-now-open-source%2F' data-shr_title='Video+Gaming+News%3A+Doom+3+is+Now+Open+Source'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>There had been a lot of anticipation in video gaming circles regarding Doom 3, which recently turned into uncertainty regarding whether it’s even going to happen.</p>
<p>After revelations of there being a patent issue with the Doom 3 source code last week, there were concerns that it&#8217;s imminent source code release might not be so imminent anymore. However apparently there was a minor workaround for the offending code, which John Carmack himself implemented. According to him it required adding only four lines of code and changing two. And now of course, Doom 3 is finally open source!</p>
<p>&nbsp;</p>
<p>This code release has been triggered by the release of their next-generation id Tech 5 engine in Rage, which was released just last month. The id Tech 5 engine too will eventually become open source when id Software creates its replacement and releases it in a commercial game.</p>
<p>&nbsp;</p>
<p>The open source nature does not extend to the game data as well of course, and to play Doom 3 you will still need to purchase a license for the game. People can, however, now create their own games based on the engine, or modify the Doom 3 engine itself and use it to play the game.</p>
<p>&nbsp;</p>
<p>The open source gaming community has benefited greatly from the source code opened by id Software, and there are now numerous open source games that use the quake3 engine and its derivatives.</p>
<p>The Doom 3 engine, or the id Tech 4 engine first appeared in Doom 3 back in 2004, and was also used in Quake 4 soon after. While the engine might seem rather old now, it is still a huge advancement over the id Tech 3 engine and the Enemy Territory engines that were available till now. Also, the id Tech 4 engine has been used in recent commercial games; Brink, an id Tech 4 based games was released just this year, and Prey 2 an as yet unreleased game coming in 2012 also features the id Tech 4 engine.</p>
<p>The source code for Doom 3 is hosted at the popular GitHub code hosting site and is available under the GPL3 license, which permits anyone to create derivatives of the code and distribute them as long as the modified code is distributed as well. While it has only been a few hours since it was made available, already they are hundreds of people watching the project, dozens of forks, and one commit for XCode 4 support.</p>
<div class="shr-publisher-937"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F10%2Fvideo-gaming-news-doom-3-is-now-open-source%2F' data-shr_title='Video+Gaming+News%3A+Doom+3+is+Now+Open+Source'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F10%2Fvideo-gaming-news-doom-3-is-now-open-source%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F10%2Fvideo-gaming-news-doom-3-is-now-open-source%2F' data-shr_title='Video+Gaming+News%3A+Doom+3+is+Now+Open+Source'></a><a class='shareaholic-tweetbutton' data-shr_count='none' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F10%2Fvideo-gaming-news-doom-3-is-now-open-source%2F' data-shr_title='Video+Gaming+News%3A+Doom+3+is+Now+Open+Source'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Video Gaming Review: Portal 2</title>
		<link>http://www.brainhood.net/2012/03/03/video-gaming-review-portal-2/</link>
		<comments>http://www.brainhood.net/2012/03/03/video-gaming-review-portal-2/#comments</comments>
		<pubDate>Sat, 03 Mar 2012 05:39:26 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Playstation]]></category>
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		<category><![CDATA[game review]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[valve games]]></category>
		<category><![CDATA[video gaming]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=925</guid>
		<description><![CDATA[Okay, let is start this video gaming review with a little confession, which isn’t so much a confession as a confirmation of a known fact. All us video gaming news bloggers are Valve and id fanboys almost without exception A Video Gaming Legacy to Live Up To Valve’s Half-Life, despite its shitty graphics (by today’s [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F03%2Fvideo-gaming-review-portal-2%2F' data-shr_title='Video+Gaming+Review%3A+Portal+2'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F03%2Fvideo-gaming-review-portal-2%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F03%2F03%2Fvideo-gaming-review-portal-2%2F' data-shr_title='Video+Gaming+Review%3A+Portal+2'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Okay, let is start this video gaming review with a little confession, which isn’t so much a confession as a confirmation of a known fact. All us <a title="Video Gaming News" href="http://www.brainhood.net/" target="_blank">video gaming news</a> bloggers are Valve and id fanboys almost without exception</p>
<p><a href="http://www.brainhood.net/wp-content/uploads/2012/02/Video-Game-Review-Portal-2.jpg"><img class="alignleft size-medium wp-image-926" src="http://www.brainhood.net/wp-content/uploads/2012/02/Video-Game-Review-Portal-2-300x169.jpg" alt="Video Game Review Portal 2" width="300" height="169" /></a></p>
<h2>A Video Gaming Legacy to Live Up To</h2>
<p>Valve’s <em>Half-Life</em>, despite its shitty graphics (by today’s standards), was the first video gaming storyline that really hooked us, back in the day when Hollywood scriptwriters weren’t writing for games yet. Half-life drew you in and kept you there. “There’ll never be another video gaming experience like this,” we all said. And felt vindicated when, even until years later, none of the games, with their graphical and gameplay improvements could make up for the void that <em>Half-Life</em> left.</p>
<p>Then they went and released <em>Half-life 2</em>, and we fell in love all over again. Then they frustrated the world with the long waits for<em> Half-life 2: Episode 1</em> and <em>2</em>, and we&#8217;d all but lost hope for video gaming nirvana when <em>Portal</em> came out.</p>
<p>The video gaming sequel to Valve’s <em>Portal</em> had to be very special indeed, precisely because that first game was a revelation. It was immersive, funny and was an FPS video gaming experience that had no “shooting” to speak of. Oh wait, I forgot that turrets can shoot at you… anyway, Portal was unique, and quirky, and we loved it more than a lot of other games we’ve played, simply for its defiance of norms.</p>
<p>When Portal 2 released, we had mixed emotions: excitement and skepticism. It was, after all the freshness of the concept that made Portal the iconic video gaming experience it was, but now the concept was old… Could they pull off another HL2 with Portal 2?</p>
<h3>Video Gaming that Leaves Your Breathless</h3>
<p>Perhaps the biggest compliment we can pay this game, one we cannot quantify on a scale of 10, is that it is unputdownable. It just reels you in, takes you breath away and leaves your craving for more after the 8-odd hours that you spent playing it &#8212; on the trot. It is the video gaming equivalent of a best-selling page turner.</p>
<p>Comparisons to <em>Portal</em> may prove odious; its not necessarily a better or more iconic, but its a longer and the video gaming is much more fulfilling for some reason we cannot put a finger on.</p>
<p><em>Portal 2</em> begins with you waking up somewhere in the testing facility, and meeting Wheatley, a robot that looks like one of GLaDOS’ cores that you destroyed in <em>Portal</em>. Very quickly you realise that Wheatley, is, well, special, and is British, apparently. He’s funny though, and you can’t help but laugh at his dialogues. He’s also irritating enough to make you start thinking that this is just a poor substitute to GLaDOS, and not really as funny as the original. Then BAM! You’re quickly brought back to the fun of <em>Portal</em>, as GLaDOS is resurrected just as you were getting bored.</p>
<p>Very quickly, the video gaming seems to come to an end, and you start thinking, waitaminnit, this is even shorter than the first one, isn’t it? Then several plot twists later you begin to realize that this game has been plotted to perfection. Just when you think you’re about to start missing something from <em>Portal</em>, <em>Portal 2</em> throws a curve ball at you to make you sit up and pay attention.</p>
<h3>What&#8217;s Great About <em>Portal 2</em></h3>
<p>The world map is huge compared to the first part, and the puzzles are a little more challenging. There are also quite a few new props added into the puzzles, which bring a lot of freshness into the video gaming. Along the way you also figure out that you’re still playing as Chell herself, and not just a clone or someone who looks like her.</p>
<p>The dialogue is scripted immaculately as expected, but what’s new here is actual conversations between two bots, instead of just one way traffic.</p>
<p>What’s also new is that you actually get a true sense of how huge the facility really is, and the attention to detail – especially when you see some of the facility in disrepair – is pretty impressive.</p>
<p>Physics has always been what Portal is all about, and instead of just stuff that’s going through portals, Valve shows off the eye candy by making things collide and break apart very realistically. Some of the liquid effects are quite silly though, but seem to add some comic value rather than subtract from the immersiveness of the video gaming.</p>
<p>The main video gaming USP of Portal 2, however, is always going to be the puzzle solving, and just as you did in the first one, you will struggle at some points, die a few times, and finally figure out the solution that makes you want to face-palm, because it’s always obvious once you’ve finished it.</p>
<p>A must buy, must play experience that will keep you smiling for up to a week later, and chuckling when you remember a joke from the game. Do yourself a favor, try out this superb <a title="Video Gaming Brilliance: Our Final Verdict on Rage" href="http://www.brainhood.net/2012/02/11/video-gaming-final-verdict-rage/" target="_blank">video gaming</a> offering from Valve, and recommend it to your friends too.</p>
<p>&nbsp;</p>
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		<title>Video Gaming Encores Galore: Sequels for 2012</title>
		<link>http://www.brainhood.net/2012/02/25/video-gaming-encores-galore-sequels2012/</link>
		<comments>http://www.brainhood.net/2012/02/25/video-gaming-encores-galore-sequels2012/#comments</comments>
		<pubDate>Sat, 25 Feb 2012 13:21:18 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC Games]]></category>
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		<category><![CDATA[game sequels]]></category>
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		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=915</guid>
		<description><![CDATA[The gaming multimedia industry is all set to infect everyone with a serious case of ‘sequelitis&#8217; this year. Major gaming franchises make their mandatory yearly appearance, some return after a couple of years, while others, long-forgotten, attempt to make a dramatic return to the world of video games. Then there&#8217;s Grand Theft Auto V. Enough [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F25%2Fvideo-gaming-encores-galore-sequels2012%2F' data-shr_title='Video+Gaming+Encores+Galore%3A+Sequels+for+2012'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F25%2Fvideo-gaming-encores-galore-sequels2012%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F25%2Fvideo-gaming-encores-galore-sequels2012%2F' data-shr_title='Video+Gaming+Encores+Galore%3A+Sequels+for+2012'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>The <a title="Gaming Multimedia" href="http://www.brainhood.net/" target="_blank">gaming multimedia</a> industry is all set to infect everyone with a serious case of ‘sequelitis&#8217; this year. Major gaming franchises make their mandatory yearly appearance, some return after a couple of years, while others, long-forgotten, attempt to make a dramatic return to the world of video games. Then there&#8217;s Grand Theft Auto V. Enough said.</p>
<h2>Season for Seconds: Video Gaming Fun</h2>
<p>Serving its way to the top of this article is EA Canada&#8217;s Grand Slam Tennis 2. Hoping to capitalise on everyone&#8217;s Australian Open fever</p>
<div id="attachment_953" class="wp-caption alignleft" style="width: 310px"><a href="http://www.brainhood.net/wp-content/uploads/2012/02/Video-Gaming-Sequels-Grand-Slam2.jpg"><img class="size-medium wp-image-953" src="http://www.brainhood.net/wp-content/uploads/2012/02/Video-Gaming-Sequels-Grand-Slam2-300x161.jpg" alt="Video Gaming Sequels Grand Slam Tennis 2" width="300" height="161" /></a><p class="wp-caption-text">Grand Slam Tennis 2 is one of a long list of sequels that are expected to brighten 2012 u for video gaiming fans</p></div>
<p>(or hangover, as the case may be), EA&#8217;s first foray into the next-gen world of the Xbox 360 and Playstation 3 (the previous version was a Wii-only title) promises licensed players in the form of current ATP regulars such as Novak Djokovic, Rafael Nadal, Roger Federer and Andy Murray as well as legends, including Pete Sampras, Bjorn Borg and Boris Becker. WTA players are included as well, so don&#8217;t fret. The game&#8217;s features include a career mode that spans ten years, fully licensed Grand Slams, classic matches and Playstation Move support on the PS3. You can enjoy all of this and more on February 10.</p>
<p>&nbsp;</p>
<p>Also out in February is the highly anticipated launch title for the Playstation Vita, Uncharted: Golden Abyss, a game that is set before the events of Uncharted: Drake&#8217;s Fortune, where everyone&#8217;s favourite bounty hunter Nathan Drake is looking for the truth behind the massacre of a Spanish expedition. Golden Abyss promises great locales, treasure and lots more of the same action that garnered the Uncharted series&#8217; critical acclaim and made it a hit with the gamers, while incorporating the PS Vita&#8217;s dual touch controls, accelerometer, hopefully delivering an unparalleled hand-held adventure gaming experience.</p>
<p>In early March, the next chapter of Bioware&#8217;s space opera will unfold through Mass Effect 3, a follow-up (which will offer closure, hopefully) to 2010&#8242;s critically acclaimed Mass Effect 2. ME3 will be back, bigger than ever before, sporting overhauled combat mechanics, an improved cover system, co-operative multiplayer and for Xbox 360 players, Kinect support with voice recognition which allows for commanding your squad of virtual human and/or turian and other alien squad mates (Garrus, flank left!).</p>
<p>If ordering your Xbox to do some killing on your behalf isn&#8217;t enough for you, you can take matters into your own hands in three action sequels that are set to invade your living room: Rockstar&#8217;s Grand Theft Auto V, Max Payne 3 and Square Enix/IO Interactive&#8217;s Hitman Absolution. The GTA series returns after a three year hiatus, taking us back to the state of San Andreas, last seen in the Grand Theft Auto game of the same name in 2004. The fifth episode will be set primarily in the city of Los Santos (based on Los Angeles and regions of Southern California), and is sure to feature some of the spectacular writing and open-world gameplay, the series is famous for.</p>
<p>Penning both GTA V and Max Payne 3 for Rockstar Games is Mr. Vice President himself, Dan Houser, arguably one of the best writers in gaming. He showed us he could do gritty (Red Dead Redemption) just as well as the satire and humour that we see in GTA; something a character of incredible depth like Max Payne is sure to benefit from. On the opposite end of the spectrum, stone-cold killer Agent 47 will shoot bullet holes in television sets later this year, going toe to toe with brand new arch-nemesis Blake Dexter in a series of stealth/action gaming missions sure to be set in all corners of the world.</p>
<div class="shr-publisher-915"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F25%2Fvideo-gaming-encores-galore-sequels2012%2F' data-shr_title='Video+Gaming+Encores+Galore%3A+Sequels+for+2012'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F25%2Fvideo-gaming-encores-galore-sequels2012%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F25%2Fvideo-gaming-encores-galore-sequels2012%2F' data-shr_title='Video+Gaming+Encores+Galore%3A+Sequels+for+2012'></a><a class='shareaholic-tweetbutton' data-shr_count='none' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F25%2Fvideo-gaming-encores-galore-sequels2012%2F' data-shr_title='Video+Gaming+Encores+Galore%3A+Sequels+for+2012'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Need for Speed: The Run Reviewed</title>
		<link>http://www.brainhood.net/2012/02/18/need-for-speed-the-run-reviewed/</link>
		<comments>http://www.brainhood.net/2012/02/18/need-for-speed-the-run-reviewed/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 14:14:32 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
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		<category><![CDATA[gaming consoles]]></category>
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		<category><![CDATA[PC gaming]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=910</guid>
		<description><![CDATA[Need for Speed: The Run has a prologue level of sorts that establishes protagonist Jack&#8217;s situation – a guy in trouble with the wrong people, looking for a way out. He finds it in a cross-country race with a purse of 25 million dollars. But where The Run really begins is in a warehouse garage off the Embarcadero [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F18%2Fneed-for-speed-the-run-reviewed%2F' data-shr_title='Need+for+Speed%3A+The+Run+Reviewed'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F18%2Fneed-for-speed-the-run-reviewed%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F18%2Fneed-for-speed-the-run-reviewed%2F' data-shr_title='Need+for+Speed%3A+The+Run+Reviewed'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><em>Need for Speed: The Run</em> has a prologue level of sorts that establishes protagonist Jack&#8217;s situation – a guy in trouble with the wrong people, looking for a way out. He finds it in a cross-country race with a purse of 25 million dollars. But where <em>The Run</em> really begins is in a warehouse garage off the Embarcadero in San Francisco. You pick a car and roar out onto the street, greeted by the light of an early morning in the city. It&#8217;s not exact, by any means, but developer Black Box nails the feel of San Francisco&#8217;s streets well. And then crazy shit starts happening all around you, in the best way possible, as more police cars than I think San Francisco actually has are chasing you and dozens of other cars toward the Golden Gate bridge, and&#8230;</p>
<h2>The <em>Need for Speed: The Run</em> Impact</h2>
<p>It makes an impression. <em>Need for Speed: The Run</em> starts out so well that I coasted on that high for about 45 more minutes before I realized the game I was playing just wasn&#8217;t very good.</p>
<p>It takes that long to realize it because the fundamentals work pretty well. Cars in <em>Need for Speed: The Run</em> are fun to drive. They handle well, they sound good (some awful audio compression aside), and they feel fast. That last part is good, because <em>The Run</em> wants you to drive fast. Really, really fast. Faster than you probably should.</p>
<h3>The Negatives in <em>Need for Speed: The Run</em></h3>
<p>That speed is where the trouble starts. I know that <em>The Run</em> wants fast. I can tell because the competition is always ahead of you, going about 150 miles an hour. If you want to catch up, you&#8217;ll need to drive like, well&#8230; an asshole. You will need to drive like an asshole. I had to cut corners sharply, pull bootlegger turns, and ricochet off of other cars most races to stand a chance. All of this seems at odds with <em>The Run&#8217;s</em> level design.</p>
<p>Unfortunately, the sound underpinnings of <em>Need For Speed: The Run</em> are undermined by an onslaught of strange design decisions that effectively murder most of its fun. The Driver Level aspect is first up. You don&#8217;t start with the ability to boost, you need to unlock it. I can almost wrap my head around that, since nitrous oxide is an aftermarket thing. But at Driver Level 7 in <em>Need for Speed: The Run</em>, you unlock the greatest perk any driver could ever ask for: the laws of physics. You are incapable of drafting other cars until level 7. Meanwhile, you&#8217;ll be sling-shoting competition around you from the second race forward.</p>
<p>That competition doesn&#8217;t even feel like drivers, they feel like slot cars, running what seem to be the exact same path every time you attempt a race. I say attempt here because you will wreck in <em>The Run</em>. Often. And that will introduce you to what is probably the most under-cooked &#8220;rewind&#8221; feature in a racing game since the feature became the norm.</p>
<p>Rewind in <em>The Run</em> isn&#8217;t what you think it is – it&#8217;s not a rewind at all. Instead, you&#8217;re greeted with a black screen with a big &#8220;Rewind&#8221; image on it, and after anywhere from five to twenty seconds(!), you&#8217;ll be set back anywhere from one to two miles in the race. It&#8217;s checkpointing, and bad checkpointing at that.</p>
<p>There&#8217;s also a strange, demonstrated paranoia surrounding leaving the road. If you get more than six feet or so away from the track, the screen will go dark and The Run will invoke a rewind. Sometimes it&#8217;s even more stringent. <em>The Run</em> demands risky driving to finish races, but is all too ready to punish a player for it. Instead of introducing a new way to succeed and compete, rewinds just get in the way of playing the game.</p>
<p>The races themselves don&#8217;t help. The level design in <em>The Run</em> is usually boring, and frequently nonsensical. One scene toward the end of the game has you fleeing a subway train at 140 miles an hour or more, and there is literally no way to outrun it. Police cars are again able to violate the laws of physics at will, pulling in front of you and screeching from 160MPH to a dead stop in just about no seconds flat. Still, the instant-kill setpiece or environmental hazard will become a bigger enemy than any car on the road. And when<em>The Run</em> isn&#8217;t trying to kill you directly, it&#8217;s tugging your pants around your ankles by killing the framerate with an explosion, which trips up the controls.</p>
<p>As for that story, there&#8217;s just not much there. I didn&#8217;t mind the quicktime events. They function, and they were a good palette cleanser from the frustration of the rest of <em>The Run</em>. But the characters are never developed, and the story exists solely as a way to contrive some truly idiotic racing situations.</p>
<p><em>Need for Speed: The Run</em> has more to it than <em>The Run</em> itself, with some fairly standard multiplayer and a Challenge mode. Multiplayer is more bumper-cars. It ditches the rewind feature of <em>The Run</em> for <em>Hot Pursuit</em> style respawns. It makes for a faster and less frustrating experience, but the same underwhelming course design doesn&#8217;t make things particularly interesting. The challenge races share almost all of the same issues as <em>The Run</em> proper.</p>
<p>And issues are what <em>The Run</em> has more of than anything. <em>Need for Speed: The Run</em>&#8216;s biggest problem is how much it has in common with a real drive from one end of the US to the other. There are a few bright spots here and there, but it&#8217;s mostly full of unexpected stops, lots of flat tires, and too many assholes on the road. This isn&#8217;t the worst <em>Need for Speed</em>, but it can&#8217;t place against other, better racers from the last year.</p>
<div class="shr-publisher-910"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F18%2Fneed-for-speed-the-run-reviewed%2F' data-shr_title='Need+for+Speed%3A+The+Run+Reviewed'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F18%2Fneed-for-speed-the-run-reviewed%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F18%2Fneed-for-speed-the-run-reviewed%2F' data-shr_title='Need+for+Speed%3A+The+Run+Reviewed'></a><a class='shareaholic-tweetbutton' data-shr_count='none' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F18%2Fneed-for-speed-the-run-reviewed%2F' data-shr_title='Need+for+Speed%3A+The+Run+Reviewed'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Video Gaming Brilliance: Our Final Verdict on Rage</title>
		<link>http://www.brainhood.net/2012/02/11/video-gaming-final-verdict-rage/</link>
		<comments>http://www.brainhood.net/2012/02/11/video-gaming-final-verdict-rage/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 13:16:28 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[X Box]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[id Games]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=879</guid>
		<description><![CDATA[Video gaming news and review sites once had a cynosure in the form of id Software and justifiably so. These were the guys who’d literally given the world of video gaming a new perspective by pioneering the first person shooter; those of us born before the 90s have fond memories of Wolfenstein 3D. id didn’t [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F11%2Fvideo-gaming-final-verdict-rage%2F' data-shr_title='Video+Gaming+Brilliance%3A+Our+Final+Verdict+on+Rage'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F11%2Fvideo-gaming-final-verdict-rage%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F11%2Fvideo-gaming-final-verdict-rage%2F' data-shr_title='Video+Gaming+Brilliance%3A+Our+Final+Verdict+on+Rage'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a title="Video Gaming News" href="http://www.brainhood.net/2011/11/25/when-video-gaming-is-a-rage/">Video gaming news</a> and review sites once had a cynosure in the form of id Software and justifiably so. These were the guys who’d literally given the world of video gaming a new perspective by pioneering the first person shooter; those of us born before the 90s have fond memories of <em>Wolfenstein 3D</em>. id didn’t stop there, going on to further define the genre they’d created. The highly successful <em>Doom</em> and <em>Quake</em> franchises shaped the FPS genre and symbolized an entire era in video gaming. Simply put, they pretty much established themselves as the elder statesmen of video gaming, and were now looking for an &#8216;unretirement&#8217; of sorts.</p>
<p>The intense combat experience, weapons that were innovative as much as they were fun, and a dark, twisted sense of humor were the stand-out traits of these games and that is the formula that id is looking to revive with <em>Rage</em>.</p>
<h2><em>Rage</em> Review: Redefining Video Gaming Graphics</h2>
<div id="attachment_894" class="wp-caption alignleft" style="width: 310px"><a href="http://www.brainhood.net/wp-content/uploads/2012/02/Video-Gaming-Brilliance-Our-Verdict-on-Rage.jpg"><img class="size-medium wp-image-894" src="http://www.brainhood.net/wp-content/uploads/2012/02/Video-Gaming-Brilliance-Our-Verdict-on-Rage-300x164.jpg" alt="Video Gaming Brilliance Our Verdict on Rage" width="300" height="164" /></a><p class="wp-caption-text">Enemies come in all varieties in Rage. Some are harder to kill than others</p></div>
<p>And what makes it really stand out is that, as they’ve done before, id have somehow managed to revisit the art of redefining standards for graphical brilliance. Of course, you’ve heard that before, what with every new game that come out aiming to mediocrity with sheer eye-candy. <em>Rage </em>is among the exceptions where the graphics aren’t just there for the thrills, but serve to bring alive a truly beautiful, true-to-life animated, near photo-realistic world. Yes, this world does get into your face every now and then and tries to rip your throat out, but we’re not talking about gameplay right now, are we?</p>
<h3>Gameplay</h3>
<p>Speaking of which, <em>Rage</em> scores well here too. The combat is intense, immersive and unbelievably satisfying (okay, not quite in the I-need-a-shrink way) and not just because there’s a generous dose of good old video gaming blood-&amp;-guts. The weapons are innovative, and with multiple ammo-types, the shooting never really gets old as you keep finding new ways to wreak havoc upon all who stand in your way. Suffice it to say that <em>Rage</em> will make you a veritable video gaming angel of death. Some weapons are pretty much standard FPS fare, and then there are others, like the bladed boomerang, that make you feel like a kid holding a brand new flavor of (virtual, of course) candy.  The races that also allow you to shoot your opponents into oblivion make us want to dig up our old <em>Death Race</em>VHS tapes and weep tears of joy.</p>
<h3>Enemy AI</h3>
<p>Traveling on foot, encounters with the enemy are likely to leave you shaken; make no mistake, they’re not going to roll over and die just to make you feel good about yourself. Melee enemies will try take you down with the sheer weight of numbers, while the ones with ranged weapons know how to use them to deadly effect. Not only is the AI good, different kinds of enemies have their characteristic strengths, and use those strengths as well as the video gaming environment frighteningly well. Enemies tend to utilize cover effectively, so you’re always on your toes trying to deal with different enemies and it isn’t quite <em><a title="Serious Sam" href="http://en.wikipedia.org/wiki/Serious_Sam" target="_blank">Serious Sam</a>. </em>Every encounter, especially when you encounter a new kind of enemy, turns into a dash to safety whichever way you can manage it, trying to kill the enemy at the same time. All in all, the adrenaline pumping gameplay keeps punching you in the guts to remind you that id Software is back.</p>
<h3>Story</h3>
<p>The storyline is where <em>Rage </em>flatters to deceive. That is not to say that it is bad. It’s also not just that the overall awesomeness warrants a better story, but more than that, it’s the story itself that’s promising and yet feels underdeveloped. You meet quite a few quirky and memorable characters on your quests, and while they feel nicely fleshed out, their storylines aren’t quite. Most of them are characters that send you, the player, on various quests. However, they have a tendency to simply vanish once their quests are completed. All the same, the story keeps you involved for the duration of the campaign—which can take anything between 10 and 20 hours—and is quite interesting but again, it just ends abruptly. Also, with all the stupendous arsenal you have on you by the time the final level rolls along, one does wish—classic corridor FPS action though it does showcase—that the final fight could have made you use your death dealing contraptions a little more and offered a challenging fight, instead of ending it as it does (see, no spoilers!)</p>
<h3>Multiplayer Video Gaming</h3>
<p>The multiplayer was clearly not the focal point for the developers who decided to go for a superlative single-player campaign instead. That said, it gets the job done by providing a more than decent multiplayer FPS experience. So our final verdict is that <em>Rage</em> is a must play game for the simple fact that it’s a fun game. It seamless blends a hardcore FPS video gaming experience with some basic and interesting features of an action RPG without letting that go so far as to detract from the chief fun  element, the sheer delight of carnage-filled fighting. That it’s easy on eyes at the same time only goes on to check another box with players still looking for more reasons to buy this game. Seriously folks, buy this fine specimen of video <a title="Gaming Multimedia" href="http://www.brainhood.net/2011/10/07/gaming-console-shootout-ps3-pros-cons/" target="_blank">gaming multimedia</a> already!</p>
<div class="shr-publisher-879"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F11%2Fvideo-gaming-final-verdict-rage%2F' data-shr_title='Video+Gaming+Brilliance%3A+Our+Final+Verdict+on+Rage'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F11%2Fvideo-gaming-final-verdict-rage%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F11%2Fvideo-gaming-final-verdict-rage%2F' data-shr_title='Video+Gaming+Brilliance%3A+Our+Final+Verdict+on+Rage'></a><a class='shareaholic-tweetbutton' data-shr_count='none' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F11%2Fvideo-gaming-final-verdict-rage%2F' data-shr_title='Video+Gaming+Brilliance%3A+Our+Final+Verdict+on+Rage'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Cloud Gaming Revisited</title>
		<link>http://www.brainhood.net/2012/02/07/cloud-gaming-revisited/</link>
		<comments>http://www.brainhood.net/2012/02/07/cloud-gaming-revisited/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 13:03:47 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[X Box]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[cloud gaming]]></category>
		<category><![CDATA[future of gaming]]></category>
		<category><![CDATA[online gaming]]></category>

		<guid isPermaLink="false">http://www.brainhood.net/?p=886</guid>
		<description><![CDATA[It has been a while since we introduced you to the concept of cloud gaming and how it has evolved from the emerging technologies for cloud computing, to become a market unto itself, with its own demand dynamics and target segment; even in this infant stage, gamers have begun to clamor for it. We also gave you [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F07%2Fcloud-gaming-revisited%2F' data-shr_title='Cloud+Gaming+Revisited'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F07%2Fcloud-gaming-revisited%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F07%2Fcloud-gaming-revisited%2F' data-shr_title='Cloud+Gaming+Revisited'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>It has been a while since we introduced you to the concept of <a title="Cloud Gaming" href="http://www.brainhood.net/2011/10/13/cloud-gaming-introduction/" target="_blank">cloud gaming</a> and how it has evolved from the emerging technologies for cloud computing, to become a market unto itself, with its own demand dynamics and target segment; even in this infant stage, gamers have begun to clamor for it. We also gave you an idea of just why video game news publications are raving about it. Let us now take a deeper look at cloud gaming, its origins, and what it requires to enjoy cloud gaming.</p>
<h2>Cloud Gaming: Where  it All Began and Current Operators</h2>
<p><a href="http://www.brainhood.net/wp-content/uploads/2011/10/More-About-Cloud-Gaming.jpg"><img src="http://www.brainhood.net/wp-content/uploads/2011/10/More-About-Cloud-Gaming-300x211.jpg" alt="More about Cloud Gaming" width="300" height="211" /></a>The idea of cloud gaming was first broached by a Finland firm named G-cluster, and hyped by several video gaming news journals and blogs. Since then, several firms have banked upon this technology and have been working towards it. Some firms like OnLive, Gaikai and PlayCast have been among the few to come out with a sound revenue model that they have implemented straightaway and are already operational. These operators are now working hard to bring their hardware (and thus services) to a level where they can meet the high expectations and effectively challenge the consoles. As the client base expands, they expect to be able to bring costs down and thus reach out to avid game lovers even more than before.</p>
<p>Games such as Assassin’s Creed and Prince of Persia are one of the most popular games played on the internet these days. Even the requirements for these aren’t much and you just need a PC, Mac that could access the internet.</p>
<p>With cloud gaming, code processing and video rendering done at the server-side you can play any game on any system including DOS/Apple/Commodore/Atari games, arcade games, console games, Windows games, Apple OS games, and phone app games. Any game can be put on server and it is the capability of the server that allows multi users to enjoy those games at the same time.</p>
<h3>Limitations of Cloud Gaming</h3>
<p>The main limitation of Cloud gaming is the network quality. Due to the difference in the network quality at the end of different users depending upon their distance to a game server of the cloud users may experience several problems while playing games. Some people might get disconnected while playing games due to these issues. It may irritate a player if he/she gets disconnected every now and then.</p>
<p>Another limiting factor may be ability of local computer or system to properly render a video stream. Video compression codecs and technologies may be used by a gaming cloud to reduce amount of data required to transfer over bandwidth, and it takes sufficient amount of processing power to decompress and/or decode such a video stream.</p>
<p>Cloud gaming is to retro gaming what Email is to Letters. When emails started it was feared that the letters would not exist after some time but they survived in their own category. It may be the future, it may not but one thing is for certain we are not there yet.</p>
<p>It will be exciting to see the choices gamers make when the next generation of consoles and gaming multimedia come up against fully operational cloud gaming services.</p>
<p>For now, that&#8217;s all we have on cloud gaming; keep following us for more <a title="Video Game News" href="http://www.brainhood.com" target="_blank">video game news</a> updates and game reviews.</p>
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		<title>An Early Look at Hitman: Absolution</title>
		<link>http://www.brainhood.net/2012/02/01/early-look-hitman-absolution/</link>
		<comments>http://www.brainhood.net/2012/02/01/early-look-hitman-absolution/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:41:28 +0000</pubDate>
		<dc:creator>blogadmin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[GameZone]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[X Box]]></category>
		<category><![CDATA[coming games]]></category>
		<category><![CDATA[hitman absolution]]></category>
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		<description><![CDATA[Any and every video game news rag worth its salt is awash with speculation as to whether Hitman: Absolution would live up to the sheer euphoria of expectations that the trailers  have aroused. Before we proceed, we do categorically state that we simply loved Hitman: Blood Money, the previous iteration, and the chronological successor to IO&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F01%2Fearly-look-hitman-absolution%2F' data-shr_title='An+Early+Look+at+Hitman%3A+Absolution'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F01%2Fearly-look-hitman-absolution%2F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.brainhood.net%2F2012%2F02%2F01%2Fearly-look-hitman-absolution%2F' data-shr_title='An+Early+Look+at+Hitman%3A+Absolution'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Any and every <a title="Video Game News" href="http://www.brainhood.net" target="_blank">video game news</a> rag worth its salt is awash with speculation as to whether <em>Hitman: Absolution</em> would live up to the sheer euphoria of expectations that the trailers  have aroused. Before we proceed, we do categorically state that we simply loved <em>Hitman: Blood Money</em>, the previous iteration, and the chronological successor to IO&#8217;s coming offering.</p>
<h2>What We Know So Far of <em>Hitman: Absolution</em></h2>
<p>It seems that Diana Blackwood, 47’s handler in the previous games, went rogue after the events of <em>Blood Money / Contracts</em>, purging all existing data on her from the ICA systems before doing a vanishing act. The sanction on her life was issued to 47 and that seems to be the premise of <em>Hitman: Absolution</em>.</p>
<h2>Gameplay in <em>Hitman: Absolution</em></h2>
<p>The details are fuzzy so far as regards what the gameplay enhancements in <em>Hitman: Absolution </em>may be. However, what&#8217;s emerging apparently is that while stealth is still a part of the game, all out carnage may have just been made easier than earlier games. More on that later.</p>
<p><a href="http://www.brainhood.net/wp-content/uploads/2012/02/An-Early-Look-at-Hitman-Absolution.jpg"><img class="alignleft size-medium wp-image-862" src="http://www.brainhood.net/wp-content/uploads/2012/02/An-Early-Look-at-Hitman-Absolution-300x149.jpg" alt="An Early Look at Hitman Absolution" width="300" height="149" /></a>What has been clarified so far is that there is greater environmental interaction, with the ability to use various objects as improvised weapons or decoys. This was introduced in <em>Blood Money</em> with the coin feature and <em>Hitman: Absolution </em>looks all set to explore the possibilities further.</p>
<p>The new throttling mechanism takes a page out of <em>Deus Ex</em>, giving you an option to quickly break a victim&#8217;s neck as against the slower and more brutal choking. Also information has been revealed that 47 can utilize a given hiding place for both himself and a dead/ unconscious victim at the same time. This should add a whole new level of realism to <em>Hitman: Absolution</em>.</p>
<p>Better situation awareness has also been reportedly introduced in the form of what&#8217;s being called the &#8220;<em>Super-Assassin-O-Vision&#8221;</em>. This takes the form of an &#8216;instinct&#8217; resource that helps &#8216;see&#8217; enemies through walls or predict their paths. The<em> &#8216;instinct&#8217; </em> resource means different things at differnt points; for instance, another use of it is to make disguise more effective. The resource gets used up and has to recharged, kind of like &#8220;bullet time&#8221; in <em><a title="Max Payne" href="http://www.brainhood.net/2011/11/16/first-look-max-payne-3/" target="_blank">Max Payne</a></em>.</p>
<h3>Is <em>Hitman: Absolution </em>a Departure from the <em>Silent Assassin </em>Stealth Gameplay Approach?</h3>
<p>New gameplay elements such as cover mechanics have reportedly been introduced, making it possible for 47 to dig in for a firefight if required. Consequently, you may just earn that &#8220;mass murderer&#8221; rating without using a cheat-code if only you use the gameplay elements right. This action-hero style of gameplay could be an interesting variation and would lend the game more replay value (something for which the <em>Hitman </em>series is famous anyway).</p>
<p>Previous games had a problem that breaking the identity cover eventually led to a heavily outnumbered 47 being gunned down no matter how many he killed. The developers say that that is remedied by introducing another manifestation of the &#8216;<em>instinct&#8217;</em> resource: <em>Point Shooting</em>, sort of like the quick-draw in some western-themed games. This could not only add a more cinematic experience to <em>Hitman: Absolution</em> but also offer a more viable alternative (as against previous games) to the sneaking around of old. Of course, that&#8217;s fun in its own way.</p>
<p>The game is due out this year, and this <a title="Gaming News Blog" href="http://www.brainhood.net/" target="_blank">gaming news blog</a> can&#8217;t wait for some more semi-sandbox murdery fun that&#8217;s coming our way in the shape of <em>Hitman: Absolution. </em></p>
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