Archive for the ‘X Box’ Category

Gaming Multimedia Wars: Who’s the Best?

Sony’s PlayStation 3 is widely touted as the best gaming machine money can buy, though the small but hardcore group of Xbox 360 loyalists would Gaming Multimediacontest that. They’d do so by citing the ‘superior GPU’, mindboggling hardware related figures or the online gaming portal that doubles as a Facebook of sorts, never mind the fact that these arguments just don’t hold water in the face of the sheer variety of titles that can be enjoyed on the PS3. Then there’s the infinitely better support on offer too. But let’s  not indulge in unnecessary baiting here; we must talk of the PS3.

Gaming Multimedia: What Makes PS3 Rock

  • It is always on, so you can access your PlayStation3 from a remote location as long as you have a working internet connection.
  • The PS3 CPU is several times faster than Xbox360, its nearest competitor, in terms of GFlops.
  • The PS3 has a worthy companion on the PlayStation Portable; we can connect the PSP to our Playstation 3 and transfer media files such as music, videos, gaming multimedia etc.
  • The multimedia game portfolio of published titles for PS3 is phenomenal; developers and publishers of over 230 games had already announced titles even before the console came out.
  • PS3 has excellent backward compatibility with PlayStation 2 console, games and accessories.

 

 

Gaming Multimedia: What Makes PS3 Lag behind the 360

  • Comes with only 256 MB video RAM, less than the 512 MB the Xbox 360 comes with. It may, however, be argued that while all of the 360’s RAM is shared from the system, the PS3 GPU’s RAM is onboard. A further 240 MB may be shared from the system, bringing PS3 closer to the Xbox360.
  • The PS3 GPU lacks eDRAM, which enables the Xbox360 to edge it out in terms of sheer GPU bandwidth.

 

Microsoft is closing the gap with Xbox 360 and probably will eventually catch up with Sony in gaming multimedia consoles.  For some gaming multimedia users, it may come down to something as simple as which one is more compatible with the games they already have in their gaming multimedia collection.

Gaming Multimedia : All About Xbox360

blogadmin On September - 30 - 2011ADD COMMENTS

Gaming Multimedia Wars

It has long been a bone of contention among gaming multimedia fanatics: whether Xbox 360 is actually  better  and is second in sales compared to PlayStation 3 only because of the latter’s larger propaganda machinery and because PlayStation as a brand has been around longer. As a gaming Gaming Multimedia Xbox360multimedia platform, Xbox360 is very good indeed, but does Microsoft have what it takes to beat Sony’s PlayStation3? Xbox360 did have a head-start in the gaming multimedia console race when Microsoft released their third-generation gaming multimedia console (and predecessor to PS2’s rival Xbox) before PS3 could get off the blocks. However, since its launch, PS3 hasn’t had all that trouble catching up in terms of sales.

Gaming Multimedia: What Microsoft Brings to the Table

Here’s all that the Three-Sixty offers:

  • Free limited period subscription to their online gaming portal – This allows players to try out online gaming through XboxLive at no extra charge.
  • Live-aware – Essentially a social networking tool for the Xbox360 players. You can connect to friends, make new ones, see who is online and what they are playing from your console. Essentially, this expands the limits of gaming multimedia into the realms of social networking. Convergence is more than a buzz-word, it would seem.
  • It offers great media features including listening to music while you play games, the ability to create custom playlists and your own custom soundtracks, the ability to rip songs from original CDs to your Xbox360 and stream music from your MP3 player to your Xbox360.  You can also create slideshows of photos to share with friends and family.
  • The gaming multimedia console has an unprecedented amount of RAM; when it comes to sheer number crunching, Xbox360 rules the roost.

 

Gaming Multimedia: The Hiccups

But, Xbox 360 ,multimedia gaming console still has some problems that need to be worked out:

  • They offer third party support in Japan, which is irksome to say the least. While some Japanese developers offer software for the Xbox, it is small in number when compared to what the same developers offer for Playstation. Considering the large gamer base in that country, and the fact that its home to PlayStation owners Sony Corporation, this could be costly.
  • The wireless controller consumes batteries rather rapidly. Standard alkaline cells only give thirty hours of playing time, so you want to spring for rechargeable batteries and a charger if you’re planning to go for the Xbox 360.

 

These gaming multimedia consoles are also prone to what’s now known as the “360 screen of death,” an error screen.  There have also been reports of overheating from some test users. These reports are largely unsubstantiated, so it was either fixed by Microsoft, or it was a device defect experienced by some users. Some users have reported the Xbox 360 system as being very noisy when playing an Xbox 360 disc. The gaming  console market is unlikely to see a lot of new entrants, but the competition is likely to heat up among these two biggies of gaming multimedia.

 

Video Game Blog: The Rebirth of  Deus Ex

When we decided to review Deus Ex: Human Revolution for the readers of this video game blog, we were admittedly excited (the visuals we’d seen so far looked cool), but also apprehensive due to the once-bitten twice shy mentality that countless high brouhaha series sequels of late that have fallen flat. However, we wanted to be understanding and to look at the game objectively. After all, with so many things having changed in the years gone by, it would perhaps be wise for the denizens of this video game blog0 to get rid of baggage from past Deus Ex games before we judge the latest iteration. Or so we thought.

Video Game Blog: Challenges Galore

Video Game Blog Deus-Ex-3-ReviewedIon Storm, the celebrated game development firm that was the breeding ground for the earlier Deus Ex games among other highly acclaimed games, no longer existed; Warren Spector and Harvey Smith, mainstays of the original team, have long moved on to bigger and better things; after two delectable games in the series, and a long gap since the second, fans have been clamoring for the third iteration and the expectations are high. These and more were the challenges that developer Eidos Montreal faced when they decided to revive one of the most widely loved series in video game history. They met all of them head on, and came out with Human Revolutions.

To begin with, Eidos does well to stick to the age old wisdom that dictates- “If it ain’t broke, don’t fix it”- and offers a gameplay that tastefully merges the best elements of stealth, combat, exploration, with the overall game progress structure seamlessly merging all the features of a role-playing game such as upgrade and conversation systems. Your tactical approach in a given situation can impact the storyline as well as further gameplay experience on many levels: narrative sequence, goodies you can plunder, shape of the game world can all be varied. Regrettably, though,  it has been observed on many a video game blog  that all game components aren’t equally well-polished; and we have to agree with that assessment.

Video Game Blog: Story & Gameplay

The storyline is a rich, well-written narrative that starts off 25 years prior to the events of the first Deus Ex game, a prequel to the current storyline. Its an era where the society is still coming to grips with the marvels of mechanical augmentation of the human body and the ethical questions it presents. The answers to these questions, however, are unfortunately going to be decided by the corrupt biotechnology firms.  The player takes on the role of ex-SWAT officer Adam Jensen,  who’s now a security consultant with one such firm. An attack by a rival firm leaves our protagonist badly hurt and in the unenviable position of being a guinea pig for the augmentation technology.

There are those among the readership of this video game blog who’re coming from the Metal Gear Solid school of hard knocks for stealth gaming and would appreciate the sneak tactics implemented in the gameplay of Human Revolution. The cover mechanic is well designed, while the AI is unpredictable enough to keep you on your toes. Any video game blog worth their salt would tell you that being a mere shadow among other shadows as you move through enemy strongholds can do your adrenaline levels as much good, if not more, as going in guns blazing.

The conversations system lets you control the tone and the tempo as well as the direction of conversations and negotiations, ala Mass Effect. The conversation can be gradually built up through choices that let you take a given approach. Besides these choices, body language also plays a role.   The conversation system is a product of writing ingenuity, and all of the writing within it is world-class.

Video Game Blog: The Good come with The Bad & The Ugly

There are blotches too, as noted by the resident gaming experts who populate our video game blog. Jensen’s mechanical arms, for instance, run on cheap batteries that drain after every stealth takedown. Since he’s without a spare one for most than half the game, he has to stand by and charge in the eventuality of a stealth takedown. You don’t really need a video game blog to tell you that that sucks. Upgrading these augmentations gives you immense advantages that makes you wonder what the designers were smoking when thinking of weapon balance mechanics.

Speaking of upgrades to the augmentations, this part also influences how you ultimately shape up for the game; how Jensen’s abilities develop by progressive upgrades is also how the narrative shapes itself. The gamers on our video game blog finished every side mission they came across and were not shy about exploring, and still had about 30 upgrades unactivated at the game’s conclusion.

The computer hacking mechanics also suffers from balance issues. It is fairly easy to get to hacking stealth level 3, which dramatically hampers his chances of getting caught (lessens the excitement, duh) the thrill of hacking is gone for good until the fag end of the game when you’re up against level five security rating terminals toward the end of the game. Hacking in this video game is a huge portion of the gameplay rather than just optional side-missions, as it is used to break into systems without proper access. Breaking into security systems can be a lot of fun when it’s balanced just right but the gamers at this video game blog are sad to say that’s not always the case in this video game.

Video Game Blog: Blaze of Glory

There’s a school of thought on many a video game blog (adherents of which would probably send this video game blog “Stealth sucks” messages) who think Rambo was a pussy in the First Blood 2 movie because he used stealth in a couple of places. They need not turn away from Human Revolutions as they can choose to engage in firefights as well; weapon design is cool and gun mechanics are responsive enough. Be warned though that alerted enemies, by some stretch of Murphy-esque logic, seem to lose their intelligence (maybe they just get nervous) and behave in ways that only serve to embarrass the developers. They’d either rush our hero or just get into cover, bobbing up long enough to get picked off one by one. This, however, is balanced by the fact that Jensen cannot take too many bullets before he goes down, as also the fact that ammo is a commodity that’s hard to come by.

Video Game Blog: The Final Analysis

No matter how much we may dwell on the faults of this game, we cannot take away from it the fact that this is a solid offering by Eidos who have managed to take and conquer the challenge of taking another franchise, one as well-loved as Deus Ex, and making it all their own, all the while remaining true to the original. All in all, something to enjoy for the fans as well as those who’ve not played the previous video games.

Goodbye till the next time, then. For more game reviews, keep watching this video game blog space!

Xbox Live Gold Family Pack

admin On November - 8 - 2010ADD COMMENTS

Xbox LiveIf you live in a house with several players, you may be pleased to know that Xbox Live Gold Family Pack is available now.

The kit allows users of the four 12-month subscription to Xbox Live Gold for $ 99.99, which is $ 20 less than the cost of two separate subscriptions. A single membership cost $ 59.99.

Several unique features are included. Thanks to the Family Centre, available on your dashboard or Xbox, users can manage their online preferences and affiliations. Users with children may be in a safe kid-friendly here and they can buy and gift Microsoft Points Microsoft Points for grants.

Monitor Xbox Live usage with activity reports on Xbox website. The Family Pack also lets users in on deals and discounts on family-friendly games, Microsoft Xbox Live’s programming director Larry Hryb, said in a blog post.

If a user already has Gold membership, Microsoft will allow him or her to convert it to a Gold Family Pack, and the credit from the existing membership will apply to the price of the bundle.

This comes one day before the release of Kinect, Microsoft’s add-on for Xbox 360 that allows players to operate the system hands-free. Kinect hits U.S. stores Thursday for $149.99, though Kinect bundles are also available, including an Xbox 360 250GB and a Kinect for $399.99 or an Xbox 360 4GB console, the Kinect sensor, and “Kinect Adventures” game for $299.

Today Microsoft also launched its fall dashboard update for , including the reconstruction of entire user interface.

Poor Lara. Everyone’s favourite tomb raider has had it tough the last few years. Once an emblematic duchess of the video game industry, Ms Croft has had to suffer the indignity of starring in two rubbish films being fussed over by Chris Barrie, before naff PS2 game Angel of Darkness spoiled her cred altogether. Even her latest games, despite being more than decent, have been spoiled by snotty upstart Nathan Drake (recently seen in Uncharted 2: Among Thieves), with his perfect stubble, frat-boy repartee and wet T-shirts. Even Lara’s tight vests and impractical short shorts can’t compete with that. So just what’s a girl to do?

A makeover is in order, and perhaps teaming up with a bloke in a skirt. While appearing in a ten quid downloadable game might sound like a bit of a step back for our erstwhile queen of adventure, the Guardian of Light allows for some experimentation to put the spring back in Lara’s step. The result is, well, spectacular.

With a hearty devotion to co-op, arcade style play and an isometric viewpoint, the Guardian of Light initially appears to be a radical departure for Lara. But it’s unquestionably Tomb Raider, with all the high-adventure action and exploration that entails. The zoomed out camera angle doesn’t negate the effects of a strikingly pretty lost civilisation; of lush jungles rustling with the undead, of great tombs carved in stone and volcanic mazes doused in fire. These areas are all laced with vicious traps, stuffed with collectables and provide plenty of giant balls to roll around, pressure plates to stand on and giant spiders to shoot in the face.

Each of the game’s 14 stages is accessible, definable chunks of exploration. Each significantly different in feel, tone and style to the last. They’re all designed to a fault too, meticulously planned out to be easy to navigate but tricky to conquer whether playing on your own or with a friend. In co-op, the second player takes control of the skirt guy, Totec, a Mayan guardian who has lain dormant for thousands of years. Totec has been watching over The Smoke Mirror, an ancient artefact that has trapped the malevolent god Xolotl. Lara, the great ninny, breaks into The Smoke Mirror’s resting place only to have been followed by some mercenaries, who pinch it, release Xolotl’s evil army and all get themselves killed. It’s up to Lara and Totec – rudely awakened by the appearance of his arch-nemesis – to defeat Xolotl and return him to the mirror.

Lara and Totec are equipped to complement each other. Totec has a shield to guard the pair from a hail of arrows, or he can hold it above his head for Lara to hop onto for a boost. Lara’s grappling hook allows Totec to use it as a tightrope or to save him from a fatal fall. Totec can lob one of his spears into a wall for Lara to perch on. It’s beautifully balanced for give and take; proper co-op, in other words, rather than just an extra gun and a second chump to weigh down a pressure pad. The puzzles are designed around these skills and the to-and-fro between each player is terrifically satisfying.

Significantly though, Lara is on her own in single-player. Oh, Totec pops up during the comic-book cutscenes, telling Lara he’s totally helping her out, honest, but then bogs off, presumably to tend to his ponytail (it does look like it takes a lot of work). Totec’s absence immediately avoids the perennial problem of a co-op focused game in that you don’t have a moron AI partner to look after. But most importantly, each level is repurposed depending on if you’re playing solo or in a pair. Puzzles are neatly tweaked, often in incredibly subtle ways, to be solvable by one player, but they never feel compromised. The single-player is in no way diminished by the co-op focus, rather the game is enhanced when playing with a friend.

It’s a fine example of the elegant design and meticulous attention to detail that permeates The Guardian of Light. There is the odd blemish, such as sporadic trial-and-error sections that can irritate (though checkpoints are very forgiving) and one overlong engagement with wafting poison gas, but for the most part everything is expertly crafted. The controls are exceptionally tight, and even the simple act of button-mapping is spot on. Every action on the pad is just right, making Lara and Totec tangibly fluid in your hands.

Combat is handled twin-stick shooter style, with the left stick controlling your movement, right stick used for aiming and the right-trigger firing your weapon. It is, and has been for decades, a marvellous system for gunplay. And it fits perfectly in the Guardian of Light, again suited to either solo blasting or more tactical two player action. Enemies come in various shapes and sizes, huge trolls that thunder towards you with a hefty shoulder barge, smaller, zippier creatures that try to overcome you with sheer numbers and some that explode on death requiring you to quickly nip out of the way. It’s a deeper system than you may expect too, different beasts are handled best with a certain weapon (of which there are many, from dual pistols and shotguns to flame-throwers and rocket launchers) and being able to plant a bomb before detonating it remotely adds a layer of quick defensive thinking. Defeat multiple monsters without taking damage and you build up a combo, activating a relic that gives you a special power-up, such as regenerating health, more power or, my personal favourite, scattershot.

This arcade sensibility is woven throughout the Guardian of Light. You are bombarded with challenges to perform (such as bombing a spiked ball into a fire pit in one go), artefacts to find (that power you up when equipped) and high scores to beat (at which I am rubbish). Crystal Dynamics’ design positively glitters here. Hunting out the collectables is effortlessly compelling, rewarding and most importantly, fun. Whether they’re hidden in the brilliant challenge rooms or dropped in a hard to find nook in the environment, they make full use of the skills you’re provided and encourage you to explore off the beaten track. There are high scores targets to meet by racking up combos in battle or speed-runs to aim for. There’s no way you could do everything at the same time, unless you’re some kind of weird superhuman, so you choose your path as you set out. And whether it’s combat, reaching the exit as fast as you can or just good old exploration, it feels like the game was designed specifically for that one sole purpose. With just so much going on, that is quite an achievement.

Here’s the thing: you’d get change from a tenner for Guardian of Light. My initial playthrough clocked in at around five hours, which is comparable to some retail games I could mention, but with so many challenges to complete and artefacts to find, I wasn’t even nearly finished with it. And the tale of two friends going tooth and nail at the top of the leader boards proves that there’s life in Lara beyond even the challenges the game throws at you. You will rarely find a game that offers such phenomenal value for money, even at full price I would wholeheartedly recommend it. It’s an exciting reinvention for a heroine whose light has unfortunately faded in recent years; an exciting parade of action, puzzling and exploration elegantly crafted with fresh direction, all while retaining that familiar Tomb Raider ethos. So there you go Lara, all you needed to get back on top was a fresh perspective, and just a little help from your friends.

Killzone 3 beta test site appears

admin On August - 10 - 2010Comments Off

KillzoneWhen Sony unveiled PlayStation Plus at the Electronic Entertainment Expo in June, it promised subscribers of the premium service would be granted early access to high-profile betas. One such beta will likely be for Killzone 3, the forthcoming 3D sci-fi sequel from Dutch studio Guerrilla Games.

A Killzone 3 beta test appears imminent.

Without any public fanfare, the official Killzone 3 site is now sporting a restricted-access page at the URL at “http://beta.killzone.com/kz3/beta-login.html.” Attempts to log onto the page redirect the visitor to the login page. The URL appears to confirm reports on the PlayStation Forums, which showed purported screenshots of a PlayStation Network page dedicated to a “Killzone 3 Beta Website.” Curiously, the launch date is listed as October 8, 2008.

There is no indication whether or not the beta will be open or closed. As of press time, Sony reps had not responded for requests for clarification. However, Killzone 2 had a public multiplayer beta before its launch in February 2009.

As the name suggests, Killzone 3 will serve as a direct sequel to 2009′s critically lauded Killzone 2. In last year’s title, the Interplanetary Strategic Alliance took the fight to the Helghan homeworld, where it achieved a measure of success against the Nazi-esque civilization that invaded Earth in the 2004 original.

As detailed by Guerrilla Games managing director Hermen Hulst last month, the Amsterdam-based studio will be fleshing out the Helghan homeworld with “more enemy types, massive environments, and a broader vision of the planet Helghan and its many terrains.”

Killzone 3 will introduce jetpack gameplay to the sci-fi shooter series, giving the ability to thrust skyward for a limited period of time. It will also add a platforming element of sorts, giving players access to heretofore unreachable locations and opening up the possibility of aerial gunfights.

A listing relating to an all-new edition of Gearbox’s sublime shoot & loot ‘em-up Borderlands has been spotted on US retailer GameStop’s site, stoking hopes that a definitive package will be hitting shelves soon.

GameStop’s site made mention of a strategy guide for Borderlands GOTY (spotted by CVG), suggesting that a Game of the Year edition is likely on the cards.

No other details were announced, though by now we all know the drill with Game of the Year editions; all of the previous DLC will likely be bundled into one box, and with Gearbox’s post-release support for Borderlands proving highly respectable with the likes of The Secret Armory of General Knoxx and The Zombie Island of Dr. Ned among others it should be quite a package.

Borderlands was one of our highlights of 2009, a delightful redneck blend of shooter and RPG that’s near-unique and an awful lot of fun.

Red Dead Redemption

admin On June - 22 - 2010ADD COMMENTS

Was there anything missing from Rockstar’s ambitious open world Western, Red Dead Redemption? The game’s makers seem to think so, which is why they’ve decided to create a series of downloadable add-ons. The first, due out June 22, is called Outlaws to the End — and it is completely free. Outlaws to the end adds six new missions designed to be played with up to four players cooperatively.

The missions in Outlaws to the End are set across a variety of settings that will be familiar to anybody that has played either the main campaign or online Free Roam. In other words, new areas are not added with this pack. Instead, Rockstar offers new ways to experience those locales with some light storytelling and a few new gameplay features.

The missions range from things like raiding a mining camp in a gold robbery or blitzing a fort to protecting a herd of cattle from rustlers. I played through five of the six missions — each lasting roughly 10 or 15 minutes when played successfully. The lone mission I didn’t get to see is called the River, which sounds like a recreation of the border crossing story mission from the main game — only with everything ratcheted up about five notches.

My favorite mission was called Ammunition. It takes place at night in a raging storm and finds you in Tesero Azul with near impossible odds. Cannon fire is raining down from the hills, Mexican soldiers are storming the fort, and a few mounted Gatling guns are laying down fire that is more than enough to wipe out anybody dumb enough to run out into the open. Even playing with a few guys from Rockstar, we weren’t able to emerge victorious on the first few tries.

Make no mistake — things are a bit tougher here to keep things interesting. Along with a few friends, a few other new features have been added to give you a fighting chance. Once you get killed — unless it is by a massive explosion — you’ll begin to bleed out. If your co-op partners are fast enough, they’ll be able to revive you to get you back into the fight. If not, any downed players will respawn if anybody on the team can reach the next checkpoint. If everybody dies, it’s game over and you’ll have to start over from the beginning.

For this reason, it pays to stick together and work as a team. If you needed more encouragement, how’s this sound: in a mission called The Escape you can actually get in a stagecoach carrying a Gatling gun. One person steers and the other lays down a hail of bullets.

Even if you find these co-op missions a walk in the park, Outlaws to the End might have something to test your skills, yet. Once you’ve made it through the six missions successfully, you’ll unlock the Advanced Missions playlist. It’s the same group of challenges, only the difficulty is sent through the roof.

One of the more interesting parts of Outlaws to the End is that it introduces character classes of sorts. Before you begin each mission, you’ll have to pick which class you want to play as. Four are available — each starting with a set of weapons selected for specific styles of play . The Miner is built for close quarters combat with weapons like dynamite and shotguns. The Gunslinger has a rifle and fire bottles. The Marksman starts with a sniper rifle and the no-frills Soldier is the character class that Rockstar calls the “jack of all trades.” Putting together a quartet of complementary classes is the key to swift victory.

Getting a high score will, of course, reward you with XP bonuses that add in to whatever you’ve already earned in other multiplayer modes. If you’re looking for an easy way to grind a few levels (or earn a few new Trophies or Achievements), this pack is a great option.

Outlaws to the End is free, so you really shouldn’t need my seal of approval before you give it a try. Just go grab it and have some fun with a few friends. It’s a great little addition to the Red Dead world and you simply can’t beat the price.

Halo: Reach

admin On June - 16 - 2010ADD COMMENTS

The Firefight multiplayer mode Bungie introduced in Halo 3: ODST is back in Halo: Reach, and it’s looking to be even crazier (and more flexible) than its predecessor. At a special preview event at E3 2010, Microsoft and Bungie gave us a look at the new and improved Firefight. Here’s what’s new.

First off, you’ll get the full matchmaking experience here, unlike in ODST. You’ll be able to customize your matches to your heart’s content – weapons, maps, game durations and enemy behavior will all be tweakable.

There are multiple game types this time around, too. Default is the most general of the lot. It’s a one-set match that’s designed to be shorter and more casual. Pop in, pop out, go eat a steak. Classic mode is just what you played in ODST. You know, because it’s already classic. Generator Defense is also a mode in Firefight now (you remember this gametype from the Reach beta that ran last month), and a newcomer called Rocket Fight sounds like it could become a new favorite. This mode is just you, your buddies, armor abilities, and an infinite supply of rockets. Yeah, that just happened.

You’ll also have some new weapons to play with. The Target Locator may not have a sexy name, but it makes up for that by destroying the hell out of things. Use it to paint targets, and you’ll be rewarded by a bombardment by an orbiting fleet. Think Hammer of Dawn from Gears of War mixed with the world’s scariest airstrike. And remember the Concussion Rifle from the latest campaign demo? It fires explosive plasma rounds, and it’s in Firefight, too. Deadly combination. And you can stop wondering – the Fuel Rod gun is back in Halo: Reach (and in Firefight).

Our look at Firefight unveiled a brand-new armor ability called Drop Shield. This one’s sort of a mix between the bubble shield and regenerator from Halo 3. Power it up, and it’ll give you and your friends some space to chill and heal for a bit.

Just like the overall Reach multiplayer, Firefight will come with game-specific rewards and challenges, available on a weekly and daily basis. Meeting challenges will net you special armor permutations. And the only way to get them is by playing Firefight.

From what we’re being told, Firefight in Reach will be far more customizable than ever before. For example, you’ll be able to create your own skulls that can totally change the pace and feel of your Firefight matches. You can make up to three, altering the traits of your Spartans, armor abilities and waves. Want to bump your health up to 200% and boost weapon damage? Feel free (wimp). This is basically Firefight any way you want it.

Bungie was also showing off two new maps, Waterfront and Beachhead, neither of which were in the Reach beta. This is all just the tip of the Firefight spear. We’ll have full-fledged hands-on impressions of the mode later tonight, along with brand-new direct feed video of Bungie’s latest title in action. So keep watching IGN for more.

E3 2010: Xbox 360 E3

admin On June - 10 - 2010ADD COMMENTS

The biggest gaming event of the year is less than one week away. The Electronic Entertainment Expo is about to storm the LA Convention Center and all eyes looking for anything videogame related will be on it. Microsoft will be first out of the gate this Sunday evening with a big Project Natal event…and won’t stop holding gatherings and game demos until the show ends on Thursday. Things will start off with a bang, but will Microsoft have enough gas in the tank to keep people interested once Sony and Nintendo start to show their wares? All signs point to yes.

By this point, one would expect to have already had all of Microsoft’s big E3 announcements either leaked or circling the Net in rumor form. That has been tradition, after all. This year things are different. Sony has spent the past few weeks announcing sequel after sequel while Microsoft’s camp has stayed quiet. My contacts won’t even hint at what to expect, though they do continue to book appointments — some of them with secretive agendas.

But you don’t have to have inside information to have a general understanding of what to expect from Microsoft this E3. Several games have already been announced by Microsoft that we know will be shown off including Halo: Reach, Gears of War 3 and Crackdown 2. There’s also the big Project Natal unveiling Sunday evening, where you can expect to learn the 3D camera’s final name and price, along with the launch lineup of games.

I played Natal at TGS. Head here for more on the camera

Ah, yes, Natal. This little gizmo will be the focus of the show for Microsoft for the first couple of days. Microsoft is targeting the more casual consumer with its 3D camera, so you can expect most of the games to be in line with what have been hits on Wii. Joy Ride with Natal, some carnival games, and perhaps a fitness program wouldn’t be any surprise at all. That doesn’t mean there won’t be anything the core gamer will enjoy. Several “hardcore” games will be announced or shown to entice those that already own an Xbox 360, including some by third parties and the goofy little Milo.

The focus will slowly begin to shift towards things the traditional IGN reader would get excited about at the start of the press conference on Monday, June 14, at 10:00 AM Pacific. Project Natal will still have a big presence there, but we’ll also start to get some news on more conventional games. Expect Rare to announce its next game, the Summer of Arcade lineup to be detailed, and a few other game unveilings to take place while MS hammers home the fact that it has a new Halo and a new Gears of War game coming within the next 12 months.


The consensus around these parts is that Natal has to wow and Microsoft has to announce at least one major game coming to Xbox 360 for anybody to consider this to be a successful E3. That doesn’t mean Xbox 360 fans are headed for disappointment should Natal fail to excite. There are, after all, plenty of games that are already announced which we’ll be getting our first look at that should have you more than excited for E3.