Archive for the ‘X Box’ Category

An Early Look at Hitman: Absolution

blogadmin On February - 1 - 2012ADD COMMENTS

Any and every video game news rag worth its salt is awash with speculation as to whether Hitman: Absolution would live up to the sheer euphoria of expectations that the trailers  have aroused. Before we proceed, we do categorically state that we simply loved Hitman: Blood Money, the previous iteration, and the chronological successor to IO’s coming offering.

What We Know So Far of Hitman: Absolution

It seems that Diana Blackwood, 47’s handler in the previous games, went rogue after the events of Blood Money / Contracts, purging all existing data on her from the ICA systems before doing a vanishing act. The sanction on her life was issued to 47 and that seems to be the premise of Hitman: Absolution.

Gameplay in Hitman: Absolution

The details are fuzzy so far as regards what the gameplay enhancements in Hitman: Absolution may be. However, what’s emerging apparently is that while stealth is still a part of the game, all out carnage may have just been made easier than earlier games. More on that later.

An Early Look at Hitman AbsolutionWhat has been clarified so far is that there is greater environmental interaction, with the ability to use various objects as improvised weapons or decoys. This was introduced in Blood Money with the coin feature and Hitman: Absolution looks all set to explore the possibilities further.

The new throttling mechanism takes a page out of Deus Ex, giving you an option to quickly break a victim’s neck as against the slower and more brutal choking. Also information has been revealed that 47 can utilize a given hiding place for both himself and a dead/ unconscious victim at the same time. This should add a whole new level of realism to Hitman: Absolution.

Better situation awareness has also been reportedly introduced in the form of what’s being called the “Super-Assassin-O-Vision”. This takes the form of an ‘instinct’ resource that helps ‘see’ enemies through walls or predict their paths. The ‘instinct’  resource means different things at differnt points; for instance, another use of it is to make disguise more effective. The resource gets used up and has to recharged, kind of like “bullet time” in Max Payne.

Is Hitman: Absolution a Departure from the Silent Assassin Stealth Gameplay Approach?

New gameplay elements such as cover mechanics have reportedly been introduced, making it possible for 47 to dig in for a firefight if required. Consequently, you may just earn that “mass murderer” rating without using a cheat-code if only you use the gameplay elements right. This action-hero style of gameplay could be an interesting variation and would lend the game more replay value (something for which the Hitman series is famous anyway).

Previous games had a problem that breaking the identity cover eventually led to a heavily outnumbered 47 being gunned down no matter how many he killed. The developers say that that is remedied by introducing another manifestation of the ‘instinct’ resource: Point Shooting, sort of like the quick-draw in some western-themed games. This could not only add a more cinematic experience to Hitman: Absolution but also offer a more viable alternative (as against previous games) to the sneaking around of old. Of course, that’s fun in its own way.

The game is due out this year, and this gaming news blog can’t wait for some more semi-sandbox murdery fun that’s coming our way in the shape of Hitman: Absolution. 

A First Look at Max Payne 3

blogadmin On November - 16 - 2011ADD COMMENTS

As Rockstar Games released the first official game trailer for Max Payne 3, there was a mixed reaction of both hope and cynicism from video game lovers and one can hardly blame them. A look at the various gaming multimedia titles these days would reveal that the electronic entertainment A First Look at Max Payne 3industry is sorely lacking in the ability to surprise. That is especially true with the  video game industry’s carnival events, where established formulae and a tendency to play it safe with series iterations tend to win over any creativity inspired fresh ideas that the developers may have. A general rule of thumb is to stick to what works with minor gameplay modifications, and to leave it to the more enhanced graphic engines to give the feel of freshness. So essentially, fans of popular franchises are playing the same game, iteration-after-iteration, with a new skin.

Rockstar Games is one development house that has, so far, managed to fight this tendency successfully in their games. Rockstar has been known, in the past, to tightly control information flow before a title release and to seldom indulge in pre-release media hype. The philosophy behind that is rooted in Rockstar’s inherent trickster persona, as VP and co-founder Dan House puts it: Letting people peek behind the curtain spoils the fun.

Max Payne 3: A Legacy to Live Up To

Due in March 2012, Max Payne 3 is the sequel to an action series that, in many ways, introduced cinematic aspects to the videogame world and remains one of the more story-driven shooting games to come out. Payne was a fugitive undercover cop: his cover busted, framed for murder of a colleague and hunted by both the NYPD and the mob. The first two games had a noir feel that contributed as much to the fan following as the ground-breaking gameplay. Max Payne 2: The Fall of Max Payne came out in 2004; eight years and one sloppy movie adaptation later, fans of the franchise have stuck to their guns.

That puts Rockstar, and Max Payne 3 in a somewhat complicated space: not only would the game have to compete against other titles in its genre, it also has to contend with the nostalgic memories of players who have long since forgotten any of its weaknesses.

Max Payne 3 Official Trailer Unveils Partial Storyline

The new game sees Max working as a private security specialist protecting an industrialist and his family in Sao Paulo. When gangs target the family, Max must battle not only the gangsters, but also the inner demons that have driven him for so long.

It’s a story that, on the surface, sounds formulaic, but both Rockstar and the Max Payne series have always taken pains to weave a complex tale into the games, rather than loosely tying event moments together with a threadbare plot.

Houser, who is also lead writer on Max Payne 3 (as he was on “Grand Theft Auto IV”), says he believes refining writing is essential to the maturation of the industry.

Maintaining control over story — and any cinematic qualities — is especially challenging as the gaming world moves toward a more multiplayer focus. Players still appreciate a good campaign, but if a game doesn’t have a strong online component where they can play with (or, even better, against) others, it hurts the game’s earnings potential.

Is Rockstar Seeking to Break New Ground with Max Payne 3?

Rockstar hasn’t talked much about the multiplayer aspects of Max Payne 3, but Houser hints that just because those elements of the game live outside of the campaign, it doesn’t mean they’re not part of the narrative.

“We wanted to put some elements of single player into the multiplayer so the multiplayer will have a lot more detail and have elements of story in it and have a sort of an immersive quality,” he says.

Max Payne 3 has done its time in development hell. First announced in 2009, with an expected shipping date of the winter of that year, it has been pushed back a couple of times to let the development team polish it and ensure the quality was up to Rockstar’s exacting standards. This includes an excruciating attention to detail, which Houser says is the real key to the company’s success, and would ensure that Max Payne 3 would live up to fan’s expectations and then some more.

Batman: Arkham City Review

blogadmin On November - 3 - 2011ADD COMMENTS

When we bring the latest news from the world of gaming multimedia on our gaming blog, we consider it a duty to bring you the most unbiased opinions. We’d really like you to remember that. That’s why we tried to find any reason not to give Batman: Arkham City a perfect mark, and not because we get a thrill out of nitpicking. There’s that too, but mostly it is the duty thing.

So we went in looking for flaws, for mistakes. But hours passed and turned into days. Twenty-six hours of gameplay later, and only 67% complete by the game’s telling, we admit defeat.

You win, Rocksteady. Arkham City is perfect.

The City’s Slicker

Batman Arkham City ReviewThis game, were you somehow not aware, is a direct sequel, building off of the already superlative Batman: Arkham Asylum in 2008. Essentially the entire combat system and most of the gadgets from the original make a return, immediately available to the player from the start. Still, improved AI makes things a bit harder. In return, however, each room has ever more ways to sneak around, unseen, picking off foes individually. The additions to Batman’s arsenal, meanwhile, are excellent: new, expanded movements off of the stun action, a dive bomb technique while gliding, and a vastly improved grappling hook that makes slinging around the city a breeze.

And what a city it is. Arkham City is a masterpiece of art direction, bringing to life a world even more fully realized than that of Nolan’s iconic films. Every section and building is wholly unique, every alleyway bristling with the Riddler’s well-placed trophies, every street a battleground between the warring factions of supervillains in Arkham City.

Though stalking through the claustrophobic corridors of Arkham Asylum was undoubtedly fun, the player won’t feel like Batman but could be any action hero with some dazzling array of gadgets; however, in Arkham City, things were different.

Cast and Crew of Arkham City

Being Batman, however, is not so nearly as fun without his cadre of supervillains with which to contend. Arkham City, its very nature precluding any possibility of contrivance, manages to squeeze nearly every major ally and antagonist in the history of the franchise into one, glorious campaign. Revealing the specifics should be considered, of course, spoiler territory, but it’s worth mentioning that several major villains don’t even make an appearance until you tackle their particular side missions. These completely optional objectives feel so fleshed out and rich that you would be hard pressed to tell them apart from primary story missions.

The story is well deserving of the license, and opens with such production value that you wonder if you should rent out a local theater just for the experience. With regard to performance, Batman: Arkham City has brought together possibly the single finest voice acting ensemble in the history of gaming. Mark Hamill, of course, is a ludicrously talented standout as the Joker, but every voice of every villain brings with it gravitas and panache to Arkham City.

The Knight of Arkham City

While the primary campaign is more than enough, there are dozens of distractions to keep you otherwise occupied during your stay in Arkham City. There are, of course, Riddler’s brainteasers and trophies making a return from Asylum, as well a pseudo-achievement system that rewards the player well with experience, which is then used to upgrade any number of devices from Mr. Wayne’s arsenal. There are dozens upon dozens of character dossiers, stories, and various other items of bonus content unlocked constantly throughout the game.

Arkham City: The Final Verdict

Batman: Arkham City is a game so good that we’re amazed it wasn’t programmed by alien wizards. Truly, it deserves every accolade it is so sure to receive, every perfect mark it is so sure to tally.

We’ll certainly be bringing you more video game news in the future, but we’re already certain that no game review would be as effusive as the one we’ve written for Arkham City.

More about Cloud Gaming

blogadmin On October - 26 - 2011ADD COMMENTS

In our previous post on cloud gaming, we introduced you to the concept of cloud gaming and how it has begun to come in its own as a part of the developing cloud computing technologies. We also gave you an idea of just why video game news publications are raving about it. Let us now take a deeper look at cloud gaming, its origins, and what it requires to enjoy cloud gaming.

Origins of Cloud Gaming and Current Operators

More about Cloud GamingThe concept of cloud gaming was first introduced by a Finland firm named G-cluster, and touted highly by several video game news publications. Since then, several firms have banked upon this technology and have been working towards it. Some firms like OnLive, Gaikai and PlayCast have been among the few to come out with a working revenue model that they have implemented straightaway and even gone operational. These operators are now working hard to improve their servers and to provide the gamers with the perfect infrastructure to enjoy this technology, at the same time trying to bring down costs in order to make it accessible to more video game lovers.

Games such as Assassin’s Creed and Prince of Persia are one of the most popular games played on the internet these days. Even the requirements for these aren’t much and you just need a PC, Mac that could access the internet.

With cloud gaming, code processing and video rendering done at the server-side you can play any game on any system including DOS/Apple/Commodore/Atari games, arcade games, console games, Windows games, Apple OS games, and phone app games. Any game can be put on server and it is the capability of the server that allows multi users to enjoy those games at the same time.

Limitations of Cloud Gaming

The main limitation of Cloud gaming is the network quality. Due to the difference in the network quality at the end of different users depending upon their distance to a game server of the cloud users may experience several problems while playing games. Some people might get disconnected while playing games due to these issues. It may irritate a player if he/she gets disconnected every now and then.

Another limiting factor may be ability of local computer or system to properly render a video stream. Video compression codecs and technologies may be used by a gaming cloud to reduce amount of data required to transfer over bandwidth, and it takes sufficient amount of processing power to decompress and/or decode such a video stream.

Cloud gaming is to retro gaming what Email is to Letters. When emails started it was feared that the letters would not exist after some time but they survived in their own category. It may be the future, it may not but one thing is for certain we are not there yet.

It will be exciting to see how the people react when the next generation of consoles using conventional gaming multimedia (DVDs, Blu-Rays, etc.) come against more improved cloud gaming servers.

That’s all we have on cloud computing for now; keep following us for more video game news updates and game reviews.

An Introduction to Cloud Gaming

blogadmin On October - 13 - 2011ADD COMMENTS

Cloud gaming is a term fast becoming familiar to those who regularly follow gaming news blog posts.  So what is cloud gaming exactly? Cloud gaming can be loosely defined  as a video game that is played over the web, with no downloads and no specialized hardware or software required except of course for a thin client computer and a nominal web browser. Cloud gaming is also known as gaming on demand and is a new trend in online gaming. It allows you to play streamed games on demand using your computer (device) with the help of a client. The actual game software is stored with the operator or the gaming company’s server which is streamed directly to devices accessing the server (of course with the help of a client).

Introduction to Cloud Gaming This ground breaking development has enormous potential. A system that lets you play all the latest titles from almost any computer could be enticing for many gamers who are reluctant to invest in expensive hardware, and there are also opportunities here for software developers. With no downloads necessary for end users, games can be designed with premium optimization in mind.

Cloud Gaming : Part of a New Movement in Computing

The impact of cloud gaming has to be understood in the larger context the new technology that is changing the way we understand and manage our daily computing: cloud computing.

Cloud computing is the delivery of computing as a service rather than a product, where shared resources, software, and information are provided to other devices over a network. These clouds are already present in most of our daily lives. Whenever we log in to our email accounts via a web browser, all the data is stored in the Clouds. Many of us may have also interacted with such Clouds when using Google Docs in which the docs, spread sheets and presentations are all edited online without ever being saved at our devices. ‘The Cloud’ is the ‘place’ where the files you view and use online are stored it saves your hard disk space and also allows you to access your documents from any place in the world.

How Cloud Gaming Scores over Currently State-of-the-Art Consoles

Since the inception of this technology of cloud computing, the gaming industry has seen several new changes for the benefit of the gamers. The technology of cloud gaming allows the user an access to numerous games without the need of a high end gaming multimedia and hardware like the Xbox360 and the PlayStation gaming consoles. You do not need to have a high end computer as the server runs the processing needs and acts like a system for the game to run upon. Just like any other game played on the computer the keys are assigned for all the moves, every move that can be made by the console is available on the computer. This allows you to enjoy the same game with the same moves without shedding out extra money. The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game’s response to the input controls.

Further adding to the fun you do not require an internet connection that is very high on speed, you can even enjoy the gaming experience with just another average internet connection needed for a standard definition television i.e. 1.5 mbps.

This was us introducing you to the concept of cloud gaming. We’ll be back soon with more details about cloud gaming, as well as other video game news and gaming multimedia trends.

Gaming Multimedia Wars: Who’s the Best?

Sony’s PlayStation 3 is widely touted as the best gaming machine money can buy, though the small but hardcore group of Xbox 360 loyalists would Gaming Multimediacontest that. They’d do so by citing the ‘superior GPU’, mindboggling hardware related figures or the online gaming portal that doubles as a Facebook of sorts, never mind the fact that these arguments just don’t hold water in the face of the sheer variety of titles that can be enjoyed on the PS3. Then there’s the infinitely better support on offer too. But let’s  not indulge in unnecessary baiting here; we must talk of the PS3.

Gaming Multimedia: What Makes PS3 Rock

  • It is always on, so you can access your PlayStation3 from a remote location as long as you have a working internet connection.
  • The PS3 CPU is several times faster than Xbox360, its nearest competitor, in terms of GFlops.
  • The PS3 has a worthy companion on the PlayStation Portable; we can connect the PSP to our Playstation 3 and transfer media files such as music, videos, gaming multimedia etc.
  • The multimedia game portfolio of published titles for PS3 is phenomenal; developers and publishers of over 230 games had already announced titles even before the console came out.
  • PS3 has excellent backward compatibility with PlayStation 2 console, games and accessories.

 

 

Gaming Multimedia: What Makes PS3 Lag behind the 360

  • Comes with only 256 MB video RAM, less than the 512 MB the Xbox 360 comes with. It may, however, be argued that while all of the 360’s RAM is shared from the system, the PS3 GPU’s RAM is onboard. A further 240 MB may be shared from the system, bringing PS3 closer to the Xbox360.
  • The PS3 GPU lacks eDRAM, which enables the Xbox360 to edge it out in terms of sheer GPU bandwidth.

 

Microsoft is closing the gap with Xbox 360 and probably will eventually catch up with Sony in gaming multimedia consoles.  For some gaming multimedia users, it may come down to something as simple as which one is more compatible with the games they already have in their gaming multimedia collection.

Gaming Multimedia : All About Xbox360

blogadmin On September - 30 - 2011ADD COMMENTS

Gaming Multimedia Wars

It has long been a bone of contention among gaming multimedia fanatics: whether Xbox 360 is actually  better  and is second in sales compared to PlayStation 3 only because of the latter’s larger propaganda machinery and because PlayStation as a brand has been around longer. As a gaming Gaming Multimedia Xbox360multimedia platform, Xbox360 is very good indeed, but does Microsoft have what it takes to beat Sony’s PlayStation3? Xbox360 did have a head-start in the gaming multimedia console race when Microsoft released their third-generation gaming multimedia console (and predecessor to PS2’s rival Xbox) before PS3 could get off the blocks. However, since its launch, PS3 hasn’t had all that trouble catching up in terms of sales.

Gaming Multimedia: What Microsoft Brings to the Table

Here’s all that the Three-Sixty offers:

  • Free limited period subscription to their online gaming portal – This allows players to try out online gaming through XboxLive at no extra charge.
  • Live-aware – Essentially a social networking tool for the Xbox360 players. You can connect to friends, make new ones, see who is online and what they are playing from your console. Essentially, this expands the limits of gaming multimedia into the realms of social networking. Convergence is more than a buzz-word, it would seem.
  • It offers great media features including listening to music while you play games, the ability to create custom playlists and your own custom soundtracks, the ability to rip songs from original CDs to your Xbox360 and stream music from your MP3 player to your Xbox360.  You can also create slideshows of photos to share with friends and family.
  • The gaming multimedia console has an unprecedented amount of RAM; when it comes to sheer number crunching, Xbox360 rules the roost.

 

Gaming Multimedia: The Hiccups

But, Xbox 360 ,multimedia gaming console still has some problems that need to be worked out:

  • They offer third party support in Japan, which is irksome to say the least. While some Japanese developers offer software for the Xbox, it is small in number when compared to what the same developers offer for Playstation. Considering the large gamer base in that country, and the fact that its home to PlayStation owners Sony Corporation, this could be costly.
  • The wireless controller consumes batteries rather rapidly. Standard alkaline cells only give thirty hours of playing time, so you want to spring for rechargeable batteries and a charger if you’re planning to go for the Xbox 360.

 

These gaming multimedia consoles are also prone to what’s now known as the “360 screen of death,” an error screen.  There have also been reports of overheating from some test users. These reports are largely unsubstantiated, so it was either fixed by Microsoft, or it was a device defect experienced by some users. Some users have reported the Xbox 360 system as being very noisy when playing an Xbox 360 disc. The gaming  console market is unlikely to see a lot of new entrants, but the competition is likely to heat up among these two biggies of gaming multimedia.

 

Video Game Blog: The Rebirth of  Deus Ex

When we decided to review Deus Ex: Human Revolution for the readers of this video game blog, we were admittedly excited (the visuals we’d seen so far looked cool), but also apprehensive due to the once-bitten twice shy mentality that countless high brouhaha series sequels of late that have fallen flat. However, we wanted to be understanding and to look at the game objectively. After all, with so many things having changed in the years gone by, it would perhaps be wise for the denizens of this video game blog0 to get rid of baggage from past Deus Ex games before we judge the latest iteration. Or so we thought.

Video Game Blog: Challenges Galore

Video Game Blog Deus-Ex-3-ReviewedIon Storm, the celebrated game development firm that was the breeding ground for the earlier Deus Ex games among other highly acclaimed games, no longer existed; Warren Spector and Harvey Smith, mainstays of the original team, have long moved on to bigger and better things; after two delectable games in the series, and a long gap since the second, fans have been clamoring for the third iteration and the expectations are high. These and more were the challenges that developer Eidos Montreal faced when they decided to revive one of the most widely loved series in video game history. They met all of them head on, and came out with Human Revolutions.

To begin with, Eidos does well to stick to the age old wisdom that dictates- “If it ain’t broke, don’t fix it”- and offers a gameplay that tastefully merges the best elements of stealth, combat, exploration, with the overall game progress structure seamlessly merging all the features of a role-playing game such as upgrade and conversation systems. Your tactical approach in a given situation can impact the storyline as well as further gameplay experience on many levels: narrative sequence, goodies you can plunder, shape of the game world can all be varied. Regrettably, though,  it has been observed on many a video game blog  that all game components aren’t equally well-polished; and we have to agree with that assessment.

Video Game Blog: Story & Gameplay

The storyline is a rich, well-written narrative that starts off 25 years prior to the events of the first Deus Ex game, a prequel to the current storyline. Its an era where the society is still coming to grips with the marvels of mechanical augmentation of the human body and the ethical questions it presents. The answers to these questions, however, are unfortunately going to be decided by the corrupt biotechnology firms.  The player takes on the role of ex-SWAT officer Adam Jensen,  who’s now a security consultant with one such firm. An attack by a rival firm leaves our protagonist badly hurt and in the unenviable position of being a guinea pig for the augmentation technology.

There are those among the readership of this video game blog who’re coming from the Metal Gear Solid school of hard knocks for stealth gaming and would appreciate the sneak tactics implemented in the gameplay of Human Revolution. The cover mechanic is well designed, while the AI is unpredictable enough to keep you on your toes. Any video game blog worth their salt would tell you that being a mere shadow among other shadows as you move through enemy strongholds can do your adrenaline levels as much good, if not more, as going in guns blazing.

The conversations system lets you control the tone and the tempo as well as the direction of conversations and negotiations, ala Mass Effect. The conversation can be gradually built up through choices that let you take a given approach. Besides these choices, body language also plays a role.   The conversation system is a product of writing ingenuity, and all of the writing within it is world-class.

Video Game Blog: The Good come with The Bad & The Ugly

There are blotches too, as noted by the resident gaming experts who populate our video game blog. Jensen’s mechanical arms, for instance, run on cheap batteries that drain after every stealth takedown. Since he’s without a spare one for most than half the game, he has to stand by and charge in the eventuality of a stealth takedown. You don’t really need a video game blog to tell you that that sucks. Upgrading these augmentations gives you immense advantages that makes you wonder what the designers were smoking when thinking of weapon balance mechanics.

Speaking of upgrades to the augmentations, this part also influences how you ultimately shape up for the game; how Jensen’s abilities develop by progressive upgrades is also how the narrative shapes itself. The gamers on our video game blog finished every side mission they came across and were not shy about exploring, and still had about 30 upgrades unactivated at the game’s conclusion.

The computer hacking mechanics also suffers from balance issues. It is fairly easy to get to hacking stealth level 3, which dramatically hampers his chances of getting caught (lessens the excitement, duh) the thrill of hacking is gone for good until the fag end of the game when you’re up against level five security rating terminals toward the end of the game. Hacking in this video game is a huge portion of the gameplay rather than just optional side-missions, as it is used to break into systems without proper access. Breaking into security systems can be a lot of fun when it’s balanced just right but the gamers at this video game blog are sad to say that’s not always the case in this video game.

Video Game Blog: Blaze of Glory

There’s a school of thought on many a video game blog (adherents of which would probably send this video game blog “Stealth sucks” messages) who think Rambo was a pussy in the First Blood 2 movie because he used stealth in a couple of places. They need not turn away from Human Revolutions as they can choose to engage in firefights as well; weapon design is cool and gun mechanics are responsive enough. Be warned though that alerted enemies, by some stretch of Murphy-esque logic, seem to lose their intelligence (maybe they just get nervous) and behave in ways that only serve to embarrass the developers. They’d either rush our hero or just get into cover, bobbing up long enough to get picked off one by one. This, however, is balanced by the fact that Jensen cannot take too many bullets before he goes down, as also the fact that ammo is a commodity that’s hard to come by.

Video Game Blog: The Final Analysis

No matter how much we may dwell on the faults of this game, we cannot take away from it the fact that this is a solid offering by Eidos who have managed to take and conquer the challenge of taking another franchise, one as well-loved as Deus Ex, and making it all their own, all the while remaining true to the original. All in all, something to enjoy for the fans as well as those who’ve not played the previous video games.

Goodbye till the next time, then. For more game reviews, keep watching this video game blog space!

Xbox Live Gold Family Pack

admin On November - 8 - 2010ADD COMMENTS

Xbox LiveIf you live in a house with several players, you may be pleased to know that Xbox Live Gold Family Pack is available now.

The kit allows users of the four 12-month subscription to Xbox Live Gold for $ 99.99, which is $ 20 less than the cost of two separate subscriptions. A single membership cost $ 59.99.

Several unique features are included. Thanks to the Family Centre, available on your dashboard or Xbox, users can manage their online preferences and affiliations. Users with children may be in a safe kid-friendly here and they can buy and gift Microsoft Points Microsoft Points for grants.

Monitor Xbox Live usage with activity reports on Xbox website. The Family Pack also lets users in on deals and discounts on family-friendly games, Microsoft Xbox Live’s programming director Larry Hryb, said in a blog post.

If a user already has Gold membership, Microsoft will allow him or her to convert it to a Gold Family Pack, and the credit from the existing membership will apply to the price of the bundle.

This comes one day before the release of Kinect, Microsoft’s add-on for Xbox 360 that allows players to operate the system hands-free. Kinect hits U.S. stores Thursday for $149.99, though Kinect bundles are also available, including an Xbox 360 250GB and a Kinect for $399.99 or an Xbox 360 4GB console, the Kinect sensor, and “Kinect Adventures” game for $299.

Today Microsoft also launched its fall dashboard update for , including the reconstruction of entire user interface.

Poor Lara. Everyone’s favourite tomb raider has had it tough the last few years. Once an emblematic duchess of the video game industry, Ms Croft has had to suffer the indignity of starring in two rubbish films being fussed over by Chris Barrie, before naff PS2 game Angel of Darkness spoiled her cred altogether. Even her latest games, despite being more than decent, have been spoiled by snotty upstart Nathan Drake (recently seen in Uncharted 2: Among Thieves), with his perfect stubble, frat-boy repartee and wet T-shirts. Even Lara’s tight vests and impractical short shorts can’t compete with that. So just what’s a girl to do?

A makeover is in order, and perhaps teaming up with a bloke in a skirt. While appearing in a ten quid downloadable game might sound like a bit of a step back for our erstwhile queen of adventure, the Guardian of Light allows for some experimentation to put the spring back in Lara’s step. The result is, well, spectacular.

With a hearty devotion to co-op, arcade style play and an isometric viewpoint, the Guardian of Light initially appears to be a radical departure for Lara. But it’s unquestionably Tomb Raider, with all the high-adventure action and exploration that entails. The zoomed out camera angle doesn’t negate the effects of a strikingly pretty lost civilisation; of lush jungles rustling with the undead, of great tombs carved in stone and volcanic mazes doused in fire. These areas are all laced with vicious traps, stuffed with collectables and provide plenty of giant balls to roll around, pressure plates to stand on and giant spiders to shoot in the face.

Each of the game’s 14 stages is accessible, definable chunks of exploration. Each significantly different in feel, tone and style to the last. They’re all designed to a fault too, meticulously planned out to be easy to navigate but tricky to conquer whether playing on your own or with a friend. In co-op, the second player takes control of the skirt guy, Totec, a Mayan guardian who has lain dormant for thousands of years. Totec has been watching over The Smoke Mirror, an ancient artefact that has trapped the malevolent god Xolotl. Lara, the great ninny, breaks into The Smoke Mirror’s resting place only to have been followed by some mercenaries, who pinch it, release Xolotl’s evil army and all get themselves killed. It’s up to Lara and Totec – rudely awakened by the appearance of his arch-nemesis – to defeat Xolotl and return him to the mirror.

Lara and Totec are equipped to complement each other. Totec has a shield to guard the pair from a hail of arrows, or he can hold it above his head for Lara to hop onto for a boost. Lara’s grappling hook allows Totec to use it as a tightrope or to save him from a fatal fall. Totec can lob one of his spears into a wall for Lara to perch on. It’s beautifully balanced for give and take; proper co-op, in other words, rather than just an extra gun and a second chump to weigh down a pressure pad. The puzzles are designed around these skills and the to-and-fro between each player is terrifically satisfying.

Significantly though, Lara is on her own in single-player. Oh, Totec pops up during the comic-book cutscenes, telling Lara he’s totally helping her out, honest, but then bogs off, presumably to tend to his ponytail (it does look like it takes a lot of work). Totec’s absence immediately avoids the perennial problem of a co-op focused game in that you don’t have a moron AI partner to look after. But most importantly, each level is repurposed depending on if you’re playing solo or in a pair. Puzzles are neatly tweaked, often in incredibly subtle ways, to be solvable by one player, but they never feel compromised. The single-player is in no way diminished by the co-op focus, rather the game is enhanced when playing with a friend.

It’s a fine example of the elegant design and meticulous attention to detail that permeates The Guardian of Light. There is the odd blemish, such as sporadic trial-and-error sections that can irritate (though checkpoints are very forgiving) and one overlong engagement with wafting poison gas, but for the most part everything is expertly crafted. The controls are exceptionally tight, and even the simple act of button-mapping is spot on. Every action on the pad is just right, making Lara and Totec tangibly fluid in your hands.

Combat is handled twin-stick shooter style, with the left stick controlling your movement, right stick used for aiming and the right-trigger firing your weapon. It is, and has been for decades, a marvellous system for gunplay. And it fits perfectly in the Guardian of Light, again suited to either solo blasting or more tactical two player action. Enemies come in various shapes and sizes, huge trolls that thunder towards you with a hefty shoulder barge, smaller, zippier creatures that try to overcome you with sheer numbers and some that explode on death requiring you to quickly nip out of the way. It’s a deeper system than you may expect too, different beasts are handled best with a certain weapon (of which there are many, from dual pistols and shotguns to flame-throwers and rocket launchers) and being able to plant a bomb before detonating it remotely adds a layer of quick defensive thinking. Defeat multiple monsters without taking damage and you build up a combo, activating a relic that gives you a special power-up, such as regenerating health, more power or, my personal favourite, scattershot.

This arcade sensibility is woven throughout the Guardian of Light. You are bombarded with challenges to perform (such as bombing a spiked ball into a fire pit in one go), artefacts to find (that power you up when equipped) and high scores to beat (at which I am rubbish). Crystal Dynamics’ design positively glitters here. Hunting out the collectables is effortlessly compelling, rewarding and most importantly, fun. Whether they’re hidden in the brilliant challenge rooms or dropped in a hard to find nook in the environment, they make full use of the skills you’re provided and encourage you to explore off the beaten track. There are high scores targets to meet by racking up combos in battle or speed-runs to aim for. There’s no way you could do everything at the same time, unless you’re some kind of weird superhuman, so you choose your path as you set out. And whether it’s combat, reaching the exit as fast as you can or just good old exploration, it feels like the game was designed specifically for that one sole purpose. With just so much going on, that is quite an achievement.

Here’s the thing: you’d get change from a tenner for Guardian of Light. My initial playthrough clocked in at around five hours, which is comparable to some retail games I could mention, but with so many challenges to complete and artefacts to find, I wasn’t even nearly finished with it. And the tale of two friends going tooth and nail at the top of the leader boards proves that there’s life in Lara beyond even the challenges the game throws at you. You will rarely find a game that offers such phenomenal value for money, even at full price I would wholeheartedly recommend it. It’s an exciting reinvention for a heroine whose light has unfortunately faded in recent years; an exciting parade of action, puzzling and exploration elegantly crafted with fresh direction, all while retaining that familiar Tomb Raider ethos. So there you go Lara, all you needed to get back on top was a fresh perspective, and just a little help from your friends.