Archive for June, 2011

Analysts: Online Games Market Will Nearly Double By 2016

blogadmin On June - 24 - 2011Comments Off

Analysts at DFC Intelligence estimates that revenues for the online gaming market worldwide will reach $ 29 billion in 2016, up 84 percent from $ 15.7 billion reported in 2010.

His final report on the online games market estimates, the majority of revenues ($ 23 billion in 2016, or 88 percent) remains to be PC games online. About $ 17 billion coming from subscriptions, online, and the use of virtual goods, with consumer acceptance of the latter is said to be increasingly “fast”.

The firm has raised its overall online game industry forecast slightly, though it has lowered its console forecast in the process. While dedicated game consoles are expected to embrace online business models more in the coming years, growth in this sector is slower than the firm expected.

“The Wii U is the only new console system on the horizon and Nintendo has never had a major focus on online games,” said DFC analyst David Cole. “More importantly the short lifecycle and fragmented nature of console hardware can make it hard for companies to try creative new business models.”

The recent attacks on the PlayStation Network from Sony can also be caused by console manufacturers to “take a more conservative attitude” towards online gaming, according to DFC.

A Loose End Begins the Next Jurassic Park Video Game

blogadmin On June - 17 - 2011Comments Off

With the license to make a game in hand Jurassic Park, Telltale Games had to find the ideal starting point for a story that appears in the canon of the film without disturbing or recreate the events of the first film.

They found it in a can of shaving cream, lost for nearly 20 years.

The Barbasol remember? In 1993, the summer blockbuster, the unfortunate Nedry turned to get the plan embryos of dinosaurs on a shaving cream is false bottom which releases the dinosaurs and highlights the survivors frantically trying to flee the island.

Nedry never made it to the handoff, of course. During a torrential downpour his jeep bogged down and he was devoured by dilophosaurs, whose iconic (if scientifically unsupported) neck fans and poison spit made them about as memorable as the nasty velociraptors. But after Nedry croaks, that’s it. We don’t know what happened to the canister, nor do we know what his handlers did when Nedry didn’t show. For something worth $1.5 million, surely they would have gone looking for it, right?

That loose end provided Telltale the perfect entry to a story contained entirely within the time of the first film—much more memorable and enjoyable than its two underwhelming sequels—without repeating or adapting its events for a game, much less retconning anything.

At E3 2011 last week, Telltale showed off what creative director Dave Grossman called the studio’s “most cinematic game to date.” It’ll arrive later this year on PC/Mac and on the PlayStation Network, in an episodic form similar to the rollout of Back to the Future. The Xbox 360 will see a retail release containing all of the game’s chapters on a single disc.

It’s a Telltale Game, so this isn’t a third-person action game or, heaven forbid, a shooter. It’s very story-driven, focused more on puzzle solving, paying attention and advancing the story than it is action. It does have some faster-paced sequences, navigated entirely by timed button presses within Quicktime events.

In conversations, a Mass Effect-style dialogue wheel allows some role-playing choice, but the discussions don’t truly branch and all arrive at the same conclusion.

Spoiler Alert: As it’s a narrative game, to discuss what Jurassic Park does, we’ve got to talk about the story it’s telling. Fans of the first film looking forward to this new chapter of its story should consider whether they want to read further.

Alright? We’re cool now? Good. Back to what I saw.

In the sequence I was shown, you’ll be playing as one of the two people assigned to meet Nedry. You control Nima, who is a profit-motivated mercenary but certainly not a stooge, nor particularly evil. Miles, her companion, is a backstabber, which is why you don’t control him. While all the characters you play in Jurassic Park will have their own agenda, for some that will mean cooperating with others.

Nima and Miles encounter Nedry’s jeep and his chewed-up remains during a clue-finding investigative sequence. At this point they’re not aware of the bizarre danger surrounding them; the writing and the acting in Jurassic Park the game portrays the dinosaurs the way the film did: not as monsters but as animals, albeit extremely threatening ones.

Nima, in a sequence initiated by the player, figures out that Nedry must have dropped the Barbasol can and uses an object of similar weight to simulate where it may have rolled. She and Miles are then set upon by dilophosaurs. Miles sacrifices Nima as bait to make his own escape, but he meets the requisite grisly end. Nima avoids the creatures (entirely by Quicktime event) and makes it into the jeep and ultimately to safety, ending the scene.

Telltale said this will be the first game it’s done where a player can fail in a way that gets his character killed, and we saw Nima buy the farm once, just to prove that point. Dinosaur types will appear and reappear throughout the game, rather than turning the entire tale into a case of “Here’s the dilophosaurus level; here’s the velociraptor level,” etc.

The way the film foreshadowed the threat before losing the dinosaurs is something Telltale wants to honor, too, Grossman said, and Jurassic Park will offer its own prehistoric adversaries. “There is also a mysterious new threat that even the chief veterinarian doesn’t know about,” Grossman said.

The pre-alpha version of the game we saw had yet to refine the facial movements in the dialogue scenes and some details, like gunfire muzzle flashes, needed to be added. Environmentally, it was richly illustrated and the visual style is realistic, not cartoony.

Reveal believe with some reason, it did not contain the best of all games maker, and most importantly, there will be reason to pick up the game. It is much more interactive than a story, but it will not be rapid contraction of entertainment by any stretch. Jurassic Park is the target audience will be those who liked the first movie and want to explore the island, not to visit old haunts in another environment.

E3 Experience Takes Gaming to the Next Level

blogadmin On June - 10 - 2011Comments Off

Gamers, start saving your shekels. If the preview of this week’s upcoming game is any indication, there is much enthusiasm in the months and years ahead.

About 45,000 members of the interactive entertainment industry have made the annual pilgrimage to Los Angeles this week at E3 – the Electronic Entertainment Expo aka – to catch a glimpse of tomorrow today titles.

And so, for three days of grueling trek through the largest exhibition of video games, the following are some key points.

Hot hardware

Nintendo unveiled its next-generation video game console, Wii U, slated for a late 2012 launch.

Gamers will use a 6.2-inch wireless touch screen to control the action – be it swiping or tapping fingers, using the buttons and analog sticks or taking advantage of the builtin gyroscope to tilt the controller around. Think of it as an iPad meets a Nintendo Wii (but with high-definition graphics, too).

If someone in the family wants to watch TV, you can keep playing your Wii U game on the tablet. The console will also play older Nintendo Wii games.

The tablet – which also includes a camera, microphone and speaker – is lightweight and comfortable, and the half-dozen games and other demos were a blast.

Sony also unveiled new hardware at the show. The PlayStation Vita will soon replace the Sony PlayStation Portable (PSP), bringing console-like graphics to a hand-held system for the first time. Be sure to check out Uncharted: Golden Abyss on YouTube.

You can play games in one of four ways: via the 5-inch OLED touch screen, the back touch panel, various buttons and dual analog sticks, and a built-in gyroscope. The “PS-Vita” also boasts dual cameras, Internet connectivity, customizable apps, and the ability to chat with friends while playing online.

Shoot now, ask questions later

Action games were all the rage at this year’s E3, including a number of firstand third-person shooters. Amassing much of the buzz at the show were sequels with a “3″ in their name: Activision’s Call of Duty: Modern Warfare 3, Electronic Arts’ Battlefield 3, Ubisoft’s Far Cry 3, EA/BioWare’s Mass Effect 3 (see below), Sony’s Uncharted 3: Drake’s Deception and Microsoft Game Studios’ Gears of War 3. Whew. One of the most impressive shooters was 2K Games’ BioShock Infinite – which is also the third game in the popular franchise – and the behind-closed-doors demo had game journalists, like yours truly, in a word, breathless.

The wildly strange and imaginative action sequel takes place on a floating air city in an alternate 1912, as you attempt to rescue a mysterious young woman with uncontrollable powers. The stunningly detailed world, memorable characters and intense action sequences – including the ability to hop on a roller-coaster-like rail system to get around – all adds to the immersive experience.

Keep it Canadian

Canadian-made games were well represented – and received – at E3 2011.

EA/BioWare’s Mass Effect 3, for example, is an actionheavy role-playing game that had the crowds buzzing over its epic storyline (featuring hundreds of thousands of lines of dialogue), vast areas to explore and intense tactical combat. Picking up where its award-winning predecessor left off, you’ll once again step into the shoes of Commander Shepard, who must protect the human civilization from an ominous force.

While the game also will be available for PlayStation 3 and Windows when it debuts next March, the Xbox 360 version support the Kinect peripheral, allowing gamers to give verbal commands to their computer-controlled squadmates, as well as converse with characters in the game.

Other impressive Canadian games include EA Canada’s new SSX (an over-thetop snowboarding title out in 2012), Eidos Montreal’s Deus Ex: Human Revolution (a futuristic role-playing game) and Ubisoft Montreal’s Assassin’s Creed: Revelations (the latest chapter in the celebrated franchise).

For the kiddies

Activision’s Call of Duty: Modern Warfare 3 might get all the press, but the California-based publisher likely has another monster hit on their hands – for younger gamers. Out this holiday season for all major consoles and the PC, Skylanders: Spyro’s Adventure is part toy, part video game. Players get three small action figures that, when placed on the “Portal of Power” – a small disc that plugs into the video game machine’s USB port – unlocks that character inside the action role-playing game. There are roughly 30 action figures to collect in total, each with their own unique skills and abilities, and you can “level up” the in-game character over time. When you bring your Skylanders figurine to someone else’s Portal of Power – even if it’s on another console – your character and all of its powers are teleported into the game.

Microsoft has also impressed the participants with the next set of games that use the popular Kinect Xbox 360 peripherals. Children will fall in the charm of Kinect Disneyland Adventures, where you can walk in the park, take virtual images of Disney characters and start over a dozen motion-sensing games (with a friend by your side, if you like). Coming this fall in love Kinect is Warner Bros. ‘Sesame Street: Once upon Monster, that uses Kinect camera so that the children play with Elmo, Cookie Monster and other Sesame Street characters.