Archive for October, 2010

Celebrate 30 years of ‘Star Wars’ gaming

admin On October - 27 - 2010Comments Off

Star WarsStar Wars: The Force Unleashed 2 this week is the latest in a long line of Star Wars game video that goes back almost 30 years. The films were a natural choice to become parties. The great adventure, lightsabers, space battles and an epic story involving the fight against a rebellion by an evil empire lends itself perfectly to video games. And from the first Star Wars appeared in 1982, hundreds of games for almost every system imaginable have been done.

In the first Star Wars games in the 80′s, although limited by the hardware, began the tradition of bringing the magic of the display in the gallery or at home. Games of this period tend to concentrate on the flying sequences, as the Battle of Hoth from The Empire Strikes Back cons, or racing against the stars of the death of cinema, fourth and sixth. Perhaps the most famous game of the decade was the first Star Wars Arcade, according Rusel DeMaria in the illustrated history of electronic games, allowing gamers to play as Luke Skywalker, fall into the trench to destroy the Death Star from the top of A New Hope.

After the 1983 video game crash, new games based on the franchise didn’t appear until 1991, with the release of three games, each based on one of the movies, for the Nintendo. All three games were re-released with updated graphics and gameplay in the early nineties on the Super Nintendo. Both generations of games were simple platformers and sidescrollers with little resemblance to the movie plots, and soon new generations of Star Wars gamers were wanting more.

Starting in the mid-’90s, the games began to fan out both in terms of gameplay and story material. The PC gaming front exploded on to the scene with the introduction of X-Wing, the first Star Wars combat flight simulator, in 1993. First-person shooters were added to the lineup with 1995′s Dark Forces.  Other popular series that would run into the 2000s, such as Jedi Knight and Rogue Squadron, got their start near the end of the decade.

Star Wars games experienced a massive resurgence with the release of the prequel movies. Movie tie-ins quickly appeared in all systems. The genre of real-time strategy in the PC occurred during this period, too. The presence of Star Wars role-playing during this decade has emerged with the award-winning games like Knights of the Old Republic and its consequences. Other notable games from this period include the Battlefront series, Lego Star Wars series and the Power of the Force series.

Even if the films were released, still writing new novels and new games to be produced. Open the Star Wars universe continues to fascinate a new generation of players, and it seems that as long as there are games, there will be a Star Wars video.

New TribesThe classic PC FPS multiplayer series Tribes is now in the hands of Global Agender developer Hi-Rez, who has revealed its taking the series in a new MMO-flavored direction.

Tribes Universe, as it has been named, will be a PvP (player versus player) focused shooter that allows for huge 100+ player battles.

Hi-Rez said ”We can’t transform Global Agenda to a large scale battle format but since we liked this concept a lot, we decided to create a new game based on large scale fighting.”

“In order to develop the new game many significant steps had to be taken, including: A significant rewrite to the unreal engine servers to allow for 100+ players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc.”

Serious Global Agenda players, it seems, will be given front-row seats to try out the new game, too. “Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing.”

Review Of Vanquish Video Game

admin On October - 20 - 2010Comments Off

Vanquish Video GameIt’s first necessary to address how fast the game feels before we begin with the game review. The latest title to roll off the barmy assembly line of Platinum Games – the developer behind Bayonetta and MadWorld – contains plenty of aspects gamers will recognize from other titles, but they have rarely been used at the service of such a high-velocity experience. The only time Vanquish puts up at all is during a tense, tension filled section involving a sniper rifle, which seems like a moment of quiet reflection when compared to what has gone before it. Make no mistake; Vanquish is a speeding bullet of a game. Just as impressive, is how gracefully the developers have implemented all of the game play aspects without sacrificing one speck of excitement.

The game’s hero, Sam Gideon, is clad in what the game calls the Augmented Reaction Suit (ARS), a neat piece of kit which also just happens to be the developers’ ace in the hole in keeping the gameplay fresh. Like most shooters, Sam gains access to an arsenal which includes light and heavy machine guns, rocket launchers, shotguns and one or two oddities – such as one gun which fires sharp metal Frisbees. At its core, Vanquish is a third-person pop-and-cover shooter in the style of the Gears of War series, inasmuch as players latch onto walls and barriers with one button, take aim with the left trigger and fire with the right. However, that’s where the comparison ends – and not just because unlike Gears Of War, the environments in Vanquish have a shiny and smooth veneer and its protagonist is lithe and acrobatic.. The AR suits endows the player with a raft of abilities which have been intuitively and excellently mapped to the controller. Players switch weapons by tapping the D-pad; Sam can carry three guns and up to six grenades.

The suit’s AR powers are where things get interesting; by tapping the left shoulder button, players can launch into a power-slide that sends them hurtling along the floor at breakneck speeds. Not only is this handy in avoiding incoming attacks, it doubles as a way to navigate environments quickly and allows players to get the drop on opponents tactically and reflexively; with just a quick burst, players can move behind cover or outpace enemies who are trying to draw a bead on them. The fun doesn’t stop there; players can also activate bullet-time, which slows down enemy movements, while allowing them to hit multiple targets in the blink of an eye. Bullet-time is also activated if the player sustains enough damage to put them close to dying; they can then concentrate their fire on the nearest threat or slide into cover. Both the power-slide and bullet-time mechanics are linked to a power gauge which needs to be refilled after a few seconds, but this is where the game’s high-speed pacing comes into play.

It’s difficult to describe the experience of playing Vanquish, but I can only imagine it compares to being dragged behind a speedboat with no waterskis. To say the action comes thick and fast is an understatement. One minute you’ll duck behind cover to snap off a shot at an enemy. The next, their returning fire will blast away the wall you were hiding behind. You’re then forced to power-slide towards them, activate bullet-time while between their legs and unload with a heavy machine gun which completely finishes them off. Victory is short-lived as another platoon of enemies pour into the screen.


The gameplay’s mix of person pop-and-cover, bullet-time, power-sliding and mêlée feels smooth, slick and ridiculously over the top at the same time. The enemy AI is lethal enough to force the player into using as many of Sam’s abilities as possible – usually combining a number of them for maximum impact. The level-design is off the charts; just when you think you’ve found the game’s limit, Vanquish introduces an epic new boss battle or massive acation set-piece which cranks the excitement up a notch. The whole experience feels like a massive sensory overload, and this is only compounded by the soundtrack – an overpowering audio cocktail of gunfire, explosions and fast-paced techno (which bears remarkable similarity to the music in the webuyanycar.com adverts).

There’s a story of sorts, involving some extremist Russian military faction taking control of a space station and using it to turn San Francisco into a landfill, but it may as well have been dumped altogether for all that it features in the proceedings. The characters are all walking clichés and the dialogue is laughably bad (“I’m getting better at this ‘falling out of moving vehicles thing’, says Sam. “You’re getting better at looking like an ***hole,” comes the reply.) However, none of these things impact negatively on Vanquish as a whole; in all probability, players will be too busy ducking, rolling, shooting and sliding to care about any of the plot’s shortcomings. The length of the game may strike some as criminally short – it clocks in at around six hours, if you play it through on Normal difficulty. However, given the game’s blistering pace, pounding soundtrack and relentless stream of action, if it were any longer Vanquish would probably wear out its welcome.

However, Vanquish does falter at times and this occurs when the level design doesn’t make the set-piece the player is up against feel like a relentless, thrilling experience. The moment the game’s show-stopper veneer slips, the basic, age-old design of the enemies, and the way they are to be defeated, is thrown into sharp relief; point the reticule at the bits that look like glowing red and eyes and shoot. The only other complaint you could aim at Vanquish is that the only replay value it has is solely based around bragging rights. At the end of every section, players receive a score they can upload to leader boards and, aside from some collectable statues scattered throughout the levels, this is the only mechanic Platinum Games has included to draw players back to Vanquish once the credits role.

Still, when one considers the sheer, grin-inducing fun Vanquish has to offer, these complaints become insignificant. It should also be pointed out that Vanquish is also one of the best looking games released all year and in terms of sheer specatacle, there are few titles that can match it. This is a fast-paced, high-octane and resolutely hard-core shooter, which makes no concessions to casual gamers. It also happens to be one of the best games of 2010.

It’s hard to begin any review of Vanquish without first addressing how fast the game feels. The latest title to roll off the barmy assembly line of Platinum Games – the developer behind Bayonetta and MadWorld – contains plenty of aspects gamers will recognise from other titles, but rarely have they been used at the service of such a high-velocity experience. Just as impressive, is how gracefully the developers have implemented all of the gameplay aspects without sacrificing one iota of excitement. The only time Vanquish lets up at all is during a tense, tension filled section involving a sniper rifle, which seems like a moment of quiet reflection when compared to what has gone before it. Make no mistake, Vanquish is a speeding bullet of a game.

At its core, Vanquish is a third-person pop-and-cover shooter in the style of the Gears Of War series, inasmuch as players latch onto walls and barriers with one button, take aim with the left trigger and fire with the right. However, that’s where the comparison ends – and not just because unlike Gears Of War, the environments in Vanquish have a shiny and smooth veneer and its protagonist is lithe and acrobatic. The game’s hero, Sam Gideon, is clad in what the game calls the Augmented Reaction Suit (ARS), a neat piece of kit which also just happens to be the developers’ ace in the hole in keeping the gameplay fresh. The AR suits endows the player with a raft of abilities which have been intuitively and excellently mapped to the controller. Players switch weapons by tapping the D-pad; Sam can carry three guns and up to six grenades. Like most shooters, Sam gains access to an arsenal which includes light and heavy machine guns, rocket launchers, shotguns and one or two oddities – such as one gun which fires sharp metal Frisbees.


The suit’s AR powers are where things get interesting; by tapping the left shoulder button, players can launch into a power-slide that sends them hurtling along the floor at breakneck speeds. Not only is this handy in avoiding incoming attacks, it doubles as a way to navigate environments quickly and allows players to get the drop on opponents tactically and reflexively; with just a quick burst, players can move behind cover or outpace enemies who are trying to draw a bead on them. The fun doesn’t stop there; players can also activate bullet-time, which slows down enemy movements, while allowing them to hit multiple targets in the blink of an eye. Bullet-time is also activated if the player sustains enough damage to put them close to dying; they can then concentrate their fire on the nearest threat or slide into cover. Both the power-slide and bullet-time mechanics are linked to a power gauge which needs to be refilled after a few seconds, but this is where the game’s high-speed pacing comes into play.

It’s difficult to describe the experience of playing Vanquish, but I can only imagine it compares to being dragged behind a speedboat with no waterskis. To say the action comes thick and fast is an understatement. One minute you’ll duck behind cover to snap off a shot at an enemy. The next, their returning fire will blast away the wall you were hiding behind. You’re then forced to power-slide towards them, activate bullet-time while between their legs and unload with a heavy machine gun which completely finishes them off. Victory is short-lived as another platoon of enemies pour into the screen.

The gameplay’s mix of person pop-and-cover, bullet-time, power-sliding and mêlée feels smooth, slick and ridiculously over the top at the same time. The enemy AI is lethal enough to force the player into using as many of Sam’s abilities as possible – usually combining a number of them for maximum impact. The level-design is off the charts; just when you think you’ve found the game’s limit, Vanquish introduces an epic new boss battle or massive acation set-piece which cranks the excitement up a notch. The whole experience feels like a massive sensory overload, and this is only compounded by the soundtrack – an overpowering audio cocktail of gunfire, explosions and fast-paced techno (which bears remarkable similarity to the music in the webuyanycar.com adverts).

There’s a story of sorts, involving some extremist Russian military faction taking control of a space station and using it to turn San Francisco into a landfill, but it may as well have been dumped altogether for all that it features in the proceedings. The characters are all walking clichés and the dialogue is laughably bad (“I’m getting better at this ‘falling out of moving vehicles thing’, says Sam. “You’re getting better at looking like an ***hole,” comes the reply.) However, none of these things impact negatively on Vanquish as a whole; in all probability, players will be too busy ducking, rolling, shooting and sliding to care about any of the plot’s shortcomings. The length of the game may strike some as criminally short – it clocks in at around six hours, if you play it through on Normal difficulty. However, given the game’s blistering pace, pounding soundtrack and relentless stream of action, if it were any longer Vanquish would probably wear out its welcome.


However, Vanquish does falter at times and this occurs when the level design doesn’t make the set-piece the player is up against feel like a relentless, thrilling experience. The moment the game’s show-stopper veneer slips, the basic, age-old design of the enemies, and the way they are to be defeated, is thrown into sharp relief; point the reticule at the bits that look like glowing red and eyes and shoot. The only other complaint you could aim at Vanquish is that the only replay value it has is solely based around bragging rights. At the end of every section, players receive a score they can upload to leader boards and, aside from some collectable statues scattered throughout the levels, this is the only mechanic Platinum Games has included to draw players back to Vanquish once the credits role.


These complaints become insignificant, when one considers the sheer, grin-inducing fun Vanquish has to offer. Vanquish is also one of the best looking games released all year and in terms of sheer spectacle, there are few titles that can match it. This is a fast-paced, high-octane and resolutely hard-core shooter, which makes no concessions to casual gamers. It also happens to be one of the best games of 2010.

Tech Students Turn Computer Gaming Into a Career In Virginia

admin On October - 18 - 2010Comments Off

Virginia students turn Computer Gaming into careerThere are more than 12 million players worldwide. Online video games like World of Warcraft are becoming increasingly complicated.

Four Virginia Tech students have turned it into a business, whereas  for most, computer gaming is just a hobby.

Virginia Tech graduate Cel Arrington started the website Skill Capped with his friends.  Skill Capped teaches tricks of the trade for playing the popular video game World of Warcraft.

“This game is a lot different than a typical video game,” says Arrington.

Skill Capped offers instructional videos, articles and discussion forums so players can improve their skills.

“Honestly I think the most difficult part was actually just getting started,” explains Virginia Tech Senior Jordan Garcia.

They raised more than $24,000 from family, friends and pitching in their own cash.

“Once we started working, things kind of snowballed and we gained momentum,” says Garcia.

Creating a buzz for the site wasn’t a problem.  Before the website even launched, the “Coming Soon” page received over 170,000 hits.

Skill Capped now boasts nearly 8,000 paying members and grows by 250 members every week.

“Once we launched and once [our parents] saw us start to generate some money, they definitely were more comfortable,” says Arrington.

The site charges members $4.95 a month and profits in the first month alone allowed the team to pay back their loans.

With graduation this May, they’re looking at this start-up website as far more than just a hobby.  It could blow up into full-blown careers.

“I’d love to work for Skill Capped full time. It’s something that we would like to do,” says Virginia Tech Senior Logan Linn.

“1,000 people in the first day is great, I was definitely really happy with the number that signed up initially, but I wasn’t too surprised that it did blow up pretty big,” says Arrington.

At the end of 2010, Sony Computer Entertainment is likely to sell 350,000 units of PlayStation in India. In the year 2009 Sony had sold 240,000 units. Now this year Sony wants 45 percent more sells than 2009.

“Since its launch in 2007, the gaming market in India has grown by leaps, and is still one of the largest untapped markets across the world. We anticipate this trend to consolidate, with increased entrenchment of the gaming culture in the Indian middle class,” said Atindriya Bose, country manager, Sony PlayStation.

Keeping this growth target in mind, Sony PlayStation today launched a gaming technique new to India – the motion controller. The ‘Move’ motion controller works on the principle of motion detection, allowing a higher degree of player involvement.

“Beside the motion sensing technology introduction, we would also launch a PlayStation Store in India, where customers will be able to buy games, especially those which are not as elaborate as the usual console games,” said Bose.

The console-based gaming market in India is pegged at Rs 450 crore, of which Sony, under its PlayStation segment, commands over 80 per cent.

Historical figures like Chandragupta Maurya will also figure in the games line-up in a strategy-focused game, called Battle Royal. In keeping with its habit of having locally-prejudiced games in the Indian PlayStation3 portfolio, the company would initiate street cricket and cart racing.

PC Game Industry Hurting by Steam and Microsoft

admin On October - 11 - 2010Comments Off

By bringing advanced social media features, Valve has done wonders job for the PC gaming community. However, with Microsoft aiming to take a piece of the PC gaming pie developers is worried that the PC community will become splintered.

Currently Steam is the biggest player in the PC gaming scene. Microsoft has been attempting to build up its own PC gaming platform – Games for Windows. However, it hasn’t been all that successful with the company focusing more on the Xbox 360.

The company did reveal that there is a renewed support for the Games for Windows platform with Microsoft dropping the subscription fee and announcing big games such as Fable III for the PC.

According to CVG, Gearbox has urged both Valve and Microsoft to make games compatible across platforms. Currently if a gamer picks up a title on Steam and a friend buys the same game on Games for Windows, there is a good chance both can’t play together.

This is because Steam has its own version of “friends list” and Games for Windows uses its “Live” friends list. However there have been some games that support Gamespy so gamers can play across platforms.

Steve Gibson, head of marketing at Gearbox stated that these companies are “building silos” which will “hurt the PC industry.” Gearbox is currently ramping up for the release of Duke Nuken: Forever.

Right now we’re like ‘Please, work together’,” he said. “Our big concern right now is that these silos are being built. Everybody’s separating out and it’s really… as a developer who just wants gamers to be able to play games together, it’s frustrating right now. Things like that are hurting the PC industry for gamers. This is frustrating for everybody right now.

Gibson is absolutely right as it also impedes sales across the PC in general. Gibson urges all PC gamers to complain about this to Valve and Microsoft.

Unfortunately, it’s probably all business Valve and Microsoft. Valve probably feels no need to be compatible with Pc Games for Windows, while Microsoft would probably jump at the chance.

Introducing X1 Mobile Search for iPhone

admin On October - 8 - 2010Comments Off


X1 Technologies, Inc., an innovator in email, desktop, and ediscovery search solutions, today announced X1 Mobile Search for iPhone, bringing the award-winning X1 search experience to iOS-powered devices. X1 Mobile Search allows a user’s iPhone, iPad, or iPod to act as an extension of his desktop computer by providing instant and secure search of desktop-bound email, attachments, documents, and files. X1 Mobile Search can put access to terabytes of information in the palm of a user’s hand, literally a fingertip away.

“Searching on the iPhone is extremely limited and especially frustrating for older email and attachments,” said Christopher Walton, vice president of products and strategy at X1 Technologies. “X1 Desktop Search on the PC has, for years, allowed users to instantly locate, examine, and act on data, regardless of that data’s location. Now, with X1 Mobile Search, that same fast-as-you-type™ instant search can be had on the iPhone, regardless of the user’s physical location. Imagine being able to instantly find important, but 2-year-old customer correspondence while waiting in line for lunch, or being able to find and respond to requests for comments on important but dated information while on vacation at the beach, all from your iPhone.”

X1 Mobile Search for iPhone works by creating a secure connection with X1 Professional Desktop Search running on a user’s computer. As with the desktop application, X1 Mobile Search features fast-as-you-type instant search where results are presented as you type. Once the corresponding email, attachment, or document is found, X1 Mobile Search retrieves it from the desktop and delivers it securely to the iPhone, iPad, or iPod. Users can then perform a number of mobile specific, in context actions, such as viewing, sharing, and editing content. Additionally, documents found with X1 Mobile Search can be securely stored on the device, enabling users to view or edit them even when offline and disconnected from any network.

Pricing and Availability:

X1 Mobile Search for iPhone will be available for purchase later this month from iTunes and the App Store for $9.99. It requires X1 Professional Desktop Search.

X1 Technologies, an innovator in email and desktop search solutions, was founded in 2003 with the vision of providing a single user-interface capable of quickly finding, viewing, and acting upon data regardless of where it resides. X1’s patented search technology scales from a single desktop to tens of thousands of PCs. Innovations pioneered by X1 include fast-as-you-type™ searching along with unified, actionable search. Headquartered in Pasadena, California, X1 is an operating company of Idea lab.